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We could be closer to Nintendo's next console than the launch of the switch – NVC 550

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Welcome to Nintendo Voice Chat! This week, Casey DeFreitas joined Brian Altano, Seth Macy and Tom Marks to celebrate the four years of everyone's favorite portable console hybrid, the Nintendo Switch. The panel discusses why Breath of the Wild is still the top Switch game four years later, and the prospects for the rest of the system's life. In addition, another Switch Pro rumor is circulating on the internet. Stay here to hear about Pyra and Mythra's presentation, Mario items in Animal Crossing and more.

Timecodes:

  • 00:00:00 Happy birthday, Switch!
  • 00:23:30 The new rumors of the Switch
  • 00:45:30 More news
  • 00:51:04 Games out this week
  • 00:57:52 What are we playing
  • 01:06:06 Block of questions!

NVC is available on your favorite platform!

You can also download NVC 550 directly here

You can listen to NVC on your preferred platform every Thursday at 3pm PT / 6pm ET. Have a question for the Question Block? Write to us at nvc@ign.com and we will be able to choose your question! Also, be sure to participate in the Nintendo Voice Chat Podcast Forums on Facebook. We are all very active there and we often pull questions from the Question Block and comments directly from the community.

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Logan Plant is the Production Assistant at NVC. You can find him on Twitter at @LoganJPlant .



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Marvel Avengers increase XP Grind to level up

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Raising the level of your heroes in Marvel's Avengers will take longer after Crystal Dynamics announced that it will change the way the XP progression will work.

On March 18, the newest DLC character Hawkeye will be released alongside the next generation versions of Marvel's Avengers. But Crystal Dynamics is also changing some key progression mechanics along with the operation of random cosmetic drops.

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In a new developer blog the Marvel Avengers team shared that the current XP progression curve "is not really a curve". While most RPGs increase the amount of XP needed to level up as players get stronger, the Marvel Avengers XP system is linear and static.

"This led to rhythm problems, such as skill points currently being rewarded very quickly, which can be confusing and overwhelming for younger players," says Crystal Dynamics on the blog.

To fix this, the Marvel Avengers will begin to increase the amount of XP needed to level up from level 25 onwards. The required XP will increase the more players reach level 50, which is the current maximum level. Crystal Dynamics says players looking to maximize their characters quickly can try to work before March 18, when the update is ready to go live.

As for cosmetics, the Marvel Avengers are getting rid of random cosmetics entirely. As of today, random cosmetic items will be temporarily removed and will reappear later at the cosmetics supplier and can be purchased at the Units.

In the subreddit r / PlayAvengers players are somewhat divided as to the rework of XP. Some argue that the characters don't even begin to feel good to play until level 50 and that adding more grind to the progression is not a solution. Others say that this change will only affect new players and that putting them in the characters through a longer progression will generate more familiarity with the game's systems.

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Crystal Dynamics shared some of the changes coming to the next-generation native version of the Marvel Avengers on PS5, including native 4K resolution or 4K checkered 60FPS (in performance mode), as well as improved load times, high-resolution textures and much more. Check the full details of the next generation here .

You can also find out all about Operation Hawkeye – Imperfect Future here or check out the IGN Avengers review here .

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Matt T.M. Kim is the news editor at IGN.



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Monster Jam Steel Titans 2 Lands on Xbox One today

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Summary

  • Get Monster Jam Steel Titans 2 now!
  • Explore the Monster Jam universe with a whole new expansion.
  • Head to head or try your hand. in Freestyle mode. Just drive in your direction!

Monster Jam has captured the imagination of legions of fans for almost 30 years, with a huge list of truck designs, each more spectacular than the last. From bright unicorns and cute pink cubs to designs inspired by soldiers, aliens and zombies, there is no way to predict the next new design that will enter the stadium.

Monster Jam Steel Titans 2 [19659009] pays homage to this rich truck design history with the inclusion of 38 of the most popular Monster Jam truck designs of all time. Players will be able to take the wheel of Backwards Bob, Monster Mutt, Bakugan, Higher Education, El Toro Loco, Sparkle Smash and many more!

In addition to an expanded truck list, Monster Jam Steel Titans 2 offers a first look at Monster Jam Worlds with an entirely new expansion into the Monster Jam universe! The original Monster Jam Steel Titans took players out of the stadium for the first time, allowing them to lead a titan through a vast desert environment. Its sequel offers five huge new worlds to explore. Taking design tips from the trucks themselves, Monster Jam Steel Titans 2 invites players to discover Camp Crushmore, Bark Park, Highlands, Wasteland and Haunted Forest.

In addition to all this new content, players can expect significant changes in the physics of the game. Capturing the big, powerful feel of a Monster Jam truck was a monumental task performed by the engineering team at Rainbow Studios. Ensuring that the player feels that power is something we really focused on last year, giving trucks a more realistic physics that translates the brute force that these vehicles produce in their hands, without the necessary years of training to jump on a real one!

  Monster Jam Steel Titans 2

Drivers are once again able to independently control their front and rear wheels, with our exclusive dual-stick control, giving them a glimpse of what it's like to take advantage of a truck's agility Real-life Monster Jam in tight turns. For our younger or less experienced players, a more streamlined single stick control is also available, giving accessibility to all skill levels for fun and in-game progression in single player career mode, as well as your competitive online experience . Automatic and manual transmissions provide another exciting dynamic that we believe experienced players will love.

Finally, we're putting all of the Monster Jam action online for the first time in Monster Jam Steel Titans 2 ! Then, go online and grab your friend – or five friends – in an online multiplayer competition for up to six players! We can't wait to see which trucks you choose and which worlds you explore!

  Monster Jam Steel Titans 2

Don't forget that four additional trucks are also available for download now! The Reverse Truck Package includes popular designs from the Spinmaster Inverse Truck Series by Grave Digger, Northern Nightmare, Monster Mutt Dalmation and Alien Invasion!

  Xbox Live

Monster Jam Steel Titans Power Out Bundle

THQ Nordic


16
] ★

$ 59.99

Only the Power Out Edition includes the two Steel Titans games PLUS all three DLC truck packages for the original Steel Titans. All with a special package discount.

Related:
Kill it with fire now available on Xbox One
Free game days – Up and down
The sugar glider adventure though: the survival series is coming to Xbox in 2021



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Artifact: Valve interrupts the development of the card game with difficulty

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Valve officially halted the development of Artifact, its collectible card game based on the DOTA universe.

Valve made the announcement of on Thursday, citing an insufficient player count after the game's launch in 2018 and subsequent reboot, Artifact 2.0 beta.

"Although we are reasonably satisfied that we have achieved most of our game goals, we have not been able to take the number of active players to a level that justifies further development at this time," the Artifact team writes. "As such, we made the difficult decision to stop the development of Artifact 2.0 Beta."

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For Artifact players who still live (or for those who have never tried it), Valve is making both versions of Artifact free for everyone, and players will be able to access all cards for free. Card packs will no longer be available for purchase.

For players who have purchased card packs in the Artifact Classic in the past, they will see their cards converted into special versions of the Collector's Edition, which will remain marketable among players. That said, market integration is being removed from the game. Players who previously paid for the basic Artifact game will continue to receive Collector's Edition cards to play, while players who obtained the Artifact for free will not do so. Players can read all the details here .

"We are grateful to all artifact players, and particularly to those who were able to help us adjust and refine what would become the artifact foundry," writes the artifact team. “The team feels that this is the approach that best serves the community. We are proud of the work we have done in both games and excited to deliver them to a much larger audience of players. ”

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Artifact's failure to gain traction proved to be a huge disappointment for Valve, even for co-founder Gabe Newell . In an interview on IGN First, Newell said that he and Valve looked at Artifact and other failed projects as valuable learning experiences. Valve's next project, DOTA Underlords (a simplified version of the popular mod Auto Chess) managed to beat Artifact's player count in two hours .

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The artifact managed to rate reasonably well but players criticized it for its card monetization with booster packs costing $ 2 per unit. Players could also win cards through draft modes, but were required to use tickets to events, which also cost money. Shortly before the release of Artifact 2.0, Valve announced that its restart would be achieved through the game instead of being sold for cash.

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Joseph Knoop is a writer / producer / former artifact for IGN.



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Kill it with fire now available on Xbox One

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Summary

  • Gather a huge arsenal to use against a wide variety of spiders.
  • Meet optional goals to unlock the best weapons and upgrades.
  • Test your spider crushing mastery at the Arachno-Gauntlet for more surprises.

I am thrilled to announce that Kill It With Fire is now available on Xbox One! It is full of insidious spiders, an increasingly ridiculous arsenal and incredibly intricate (though flammable) environments. It is also full of objectives, puzzles, challenges, secrets, two different update systems, a secret ending (ops, spoilers) and achievements!

When you start your spider hunting crusade in Kill It With Fire you won't have much. Only your intelligence and a reliable clipboard, an essential tool that is great for crushing spiders, which displays a list of your current goals. As you unlock new areas (killing spiders, of course), you'll discover additional objectives to complete. They are optional, however, there are some fantastic reasons to complete them.

First, they are a kind of "self-guided tutorial" for introducing various concepts and systems for novice exterminators. Then, you will occasionally find a locked door or container that requires a number of completed objectives to be opened – these tend to have the best goodies hidden inside. Finally, each objective completed is worth an upgrade point – if you complete all objectives in a mission, you will unlock your Arachno Gauntlet (more on that later).

Update points, did you say? That's right, hidden throughout the game are tons of updates. After discovering one (some are well hidden), you will need enough upgrade points to equip it. There are some wild updates to the game, from the usual suspects, such as increased movement speed and inventory size, to totally broken access, like access to unlimited ammo and other antics.

  Kill with fire

And this is only the first system update. The other is for your Spider Tracker. This little high-tech device is your best friend when it comes to finding spiders. And there are hidden tracker updates throughout the game to make it even more powerful. To equip them, however, you will need batteries, which are also hidden all over the place. But do you know what else is hiding all over the place? You guessed it: spiders.

In the first mission, you will face your variety of garden arachnids (literally). As the game continues, you'll fight different types of spiders, each with a new trick up their sleeves – and spiders have many sleeves. Some like to jump in your face. Others throw webs in your face. Then there are those who like to explode … in your face. Each mission brings a new and fresh nightmare.

  Kill It With Fire

For those who really want to test their courage against spider types, there is only one option: The Arachno-Gauntlet. These are special goals and timed only for the most extreme exterminators. Each mission has its own unique gauntlet – if you complete them all, you will unlock some extra surprises at the end of the game.

Well, future spider hunters, that pretty much ends it all! If you think you have what it takes to become an exterminator, get a copy of Kill It With Fire today! Have questions or just want to chat? Come say hello in the official Kill him with fire Discord .

  Xbox Live

Kill it with fire

tinyBuild


3 [19659030] ★


$ 14.99

$ 11.99 19659037] Get it now

The spider – the oldest and deadliest enemy of humanity. As a Kill It With Fire licensed exterminator, it's time to strike back! Assemble your arsenal of increasingly excessive weapons, track spiders through the suburbs and burn everything in your path!

To defeat the spiders, you must exploit your only weakness: FIRE. Or bullets. Or explosions, ninja stars, being crushed by things … just about anything, actually. But that doesn't mean it will be easy – you need to find the spiders first. Use state-of-the-art arachnid tracking technology to identify the location of your prey among hundreds of potential hiding places – then burn everything and crush the spider with a frying pan when you're done. It is the only way to be sure.

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Sugar Away Glider Adventure: Survival Series is coming to Xbox in 2021
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The Animal Crossing community is making Mario Amazing Mushroom Kingdom Creations

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Mario and several of his friends entered Animal Crossing, and the infinite artistic community has already transformed a relatively simple catalog of Mario's new furniture items into stunning island designs in a matter of days.

If you haven't seen it yet, Animal Crossing: New Horizons is celebrating Mario's 35th birthday with a list of new Mario-themed items and costumes added to the game . This includes, along with Mario, Luigi, Peach and Wario clothes, a series of decorative items like nothing the game had before. There are coins that can be "collected" by players, interactive items like stars and mushrooms, floating blocks and giant mushrooms that can have items placed on them, and most exciting of all – a fold tube that can transport you instantly to a second warp tube placed elsewhere on your island.

So, of course, the Animal Crossing community is already making some incredible creations, including yes, real literal platform courses:

Miriam, from Bloodstained, joins the Mighty Fight Federation of 3D arena fighter

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Today I'm excited to announce – and take a first look – at a new guest character joining our 3D arena battle Mighty Fight Federation: Miriam from the action platform game Bloodstained: Ritual of the Night! Miriam will be a free addition to the main game and will be available to everyone later this spring. As a reminder, Mighty Fight Federation is now available on PlayStation 5 and PlayStation 4.

Like our other guest stars like Yooka-Laylee and ToeJam & Earl, Miriam comes with her own level and remixed music track. It will have one of the biggest movesets of the Mighty Fight Federation, focusing on the synergy of weapons and fragments, with many moves inspired by the entire Bloodstained franchise. See it in action in the trailer below:

We worked with the famous creator of Bloodstained, Koji Igarashi, and his team to ensure that we do Miriam justice, from her unique design to her wide variety of weapons and fragment skills. Both me and the game's creative director, Jullian Spillane, are incredibly excited to see what fans of technical-style fighters will be able to achieve in their debut later this year. You can take a look at the game model below, and Igarashi-san himself found time to share his excitement as well.

“Hi, this is Iga. I am pleased to announce that Miriam has been included in the Mighty Fight Federation! Miriam is the protagonist of my heavy exploration side scrolling action game Bloodstained: Ritual of the Night. I am very excited to see what kind of fighting style it will bring to the table. Oh, and if you have never heard of Bloodstained, please check it out too ~ I wish you all have a lot of fun playing both works. ”

  • Koji Igarashi

The Mighty Fight Federation can be played with up to four players, and cross-play on the console ensures that epic and chaotic clashes can take place locally or online. Comprehensive tutorials and training modes mean that players of all skills and fighting game experiences can start running, while veteran fighters can be sure they are hitting every punch in this balanced and highly competitive brawler thanks to its reversal netcode.

Whether it's one on one, a triple threat or a fatal four-way, competitors can get in on the action and participate in the raid 24 hours a day, 7 days a week. The game features 13 strange characters (and more to come), each with their own unique playing styles, combos and moves. It also has a killer soundtrack with songs from Tee Lopes (Sonic Mania), James Landino (RWBY, No Straight Roads), Vince DiCola (Rocky IV, Transformers) and Manami Matsumae (Mega Man, Shovel Knight).

Mighty Fight Federation is now available on PS5 and PS4, so you can get in on the action while waiting for Miriam's debut later this year.



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Free game days – up and down

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Start this weekend with two exciting games on the Free Play Days schedule. Going Under and Descenders are available to members of Xbox Live Gold and Xbox Game Pass Ultimate to play from Thursday, March 4 at 12:01 pm PST to Sunday, March 7 at 11:59 pm PST.

How to start playing

Find and install games here on Xbox.com . When you click, you will be directed to the Microsoft Store, where you must be logged in to see the installation option with your Xbox Live Gold subscription. To download from the console, click the Subscriptions tab in the Xbox Store and enter the Gold member area to find the Free Game Days collection on your Xbox One.

Keep the Fun Going

Buy the games and other limited-time discounted editions and keep playing while maintaining your Gamerscore and achievements earned during the event! Please note that the discount percentage may vary by region.

Game details

  • Going Under
  • Descenders [19659010] Standard Edition ( $ 24.99 SRP ) with a 40% discount: $ 14.99

Going Under
Going Under is a satirical dungeon that explores the ruins of failed technology start-ups. As an unpaid intern in the dystopian city of Neo-Cascadia, you will wield office waste as a weapon while making your way through the dungeons of unusual procedures under your company's campus. fast paced downhill action game and extreme stunt features. Experience procedurally generated worlds – two worlds are never the same! Challenge yourself with new obstacles, jumps and tricks whenever you play. With a variety of different levels available, all filled with unique boss jumps and intense trails, dangerous behavior is encouraged! You can get Descenders now with 40% off at the Xbox Store.

Don't miss the exciting Free Game Days for Xbox Live Gold and Xbox Game Pass Ultimate members! Find out more about Free Game Days here and stay tuned to Xbox Wire to learn more about Free Game Days in the future and the latest Xbox game news.

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Creating the mythical Nissan Z Proto in the CARS 3 project: DLC Power Pack
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Signs of the Sojourner brings card-based conversations to PS4 on March 16

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Signs of the Sojourner is a narrative card game about how to connect with people. It is the debut launch of our studio, Echodog Games, and I am pleased to share the news that it will be available for download on PS4 from March 16.


Deck construction begins

We started developing Signs of the Sojourner during the summer of 2018 (at that time) at the time it was called & # 39; Project Thunder & # 39;), with many prototypes and experiments in the beginning. The original argument was "your deck is your character", but figuring out what it really meant took a lot of exploration and iteration.

How the game looked during the early stages of development

In early 2019, we discovered the central structure, systems and visual language, and that's when things really started to happen together . We started bringing in outside collaborators during that spring and in the fall we had an open and growing alpha community. Engaging the community so early was a new experience for all of us, but fantastic. People were so excited and full of ideas about how the game could be expanded.

Designing a narrative

At first, we included mechanics similar to those found in games like Slay The Spire and Magic: The Gathering, but quickly realized that it encouraged players to approach card encounters with a hostile mindset. They would consider the characters as enemies to be defeated, which was not what we wanted.

We moved in a direction that focused on symbols and chaining sequences, which we feel is a much better representation of what it's like to try to connect and communicate. Combined with the way your deck develops over time, the new direction also brought more focus to the themes of identity and personal growth that we wanted to explore.

Different communities in the game tend to favor certain cards and deck types, and it's up to you to choose how to build your deck while traveling around the Earth world in the near future of Signs of the Sojourner. Obviously, when selecting a deck that allows you to communicate more successfully with a group, other conversations can be more difficult (even with old friends!).

There is no "definitive" deck that can bring favorable results in all conversations. Instead, it is about different decks that produce different narrative experiences. There are many possible endings, and players will have to play the game again, exploring different paths and decks to discover them all.

The journey begins soon

Having released Signs of the Sojourner to other platforms last year (and seeing this subsequently on several Games of the Year lists!), We can't wait for the PlayStation players start their own in-game journeys and relationships.

And I am excited to also say that we are introducing five new characters for players to meet and learn from. They include a mysterious stranger, a sulky neighbor and someone struggling to save their city.

All of us at Echodog Games are incredibly proud of what we have achieved with Signs of the Sojourner and we hope you enjoy building your deck, exploring the world and meeting its colorful characters when it arrives later this month. [19659021]



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