"We are forming a communion with @Daedalic to publish The Lord of the Rings: Gollum," says Nacon's tweet. "The game will be released in 2022 on the Xbox and PlayStation consoles, Nintendo Switch and PC. More news will come in the future."
We are forming a scholarship with @Daedalic to publish The Lord of the Rings ™: Gollum ™.
The game will be released in 2022 on the Xbox and PlayStation consoles, Nintendo Switch and PC.
The Gollum-focused adventure will combine the Prince of Persia's parkour with stealth mechanics. The game's chief designer, Martin Wilkes, told IGN that players will mostly sneak through the levels, but will also be tasked with taking down some enemies.
"The game mixes stealth with vertical climbing parkour," Wilkes told IGN last year. "If you want a reference, you can consider it similar to Prince of Persia. It is mainly a game without combat, but Gollum will be able to sneak enemies down. However, this will not be easy and always comes with great risks. players carefully evaluate these encounters. After all, Gollum’s strength lies in cunning, not combat. "
A huge Anglo-Saxon cemetery in Northamptonshire, UK, was recently discovered and archaeologists have unearthed more than 3,000 pieces of jewelry, weapons and more.
There are about 154 burials at this location and these burials and the nearly 3,000 objects found inside them date from around 1,500 years ago, according to LiveScience . These burials and objects were spread over a 15-hectare site that also includes a 4,000-year-old Bronze Age cemetery. Seven different structures – three tombs and four other buildings – were discovered at this Bronze Age site.
"The Overstone Leys website contains by far the largest Anglo-Saxon cemetery ever found in Northamptonshire," said London Mark Museum of Archeology project manager Simon Markus in a SPRING launch of the discovery. "It is rare to find an Anglo-Saxon settlement and a cemetery in a single excavation. The excavations will help us understand how people lived both in the Anglo-Saxon period, about 1,500 years ago, and in the Bronze Age, almost 4,000 years ago. . "
Markus said the remains, objects and buildings found at the site will help them learn more about Anglo-Saxon and Bronze Age diets, health, origins and everyday life for people who lived during that period of history.
Fifteen rings, 150 brooches, 2,000 beads, 75 wrist clamps, 15 chatelaines, 40 knives, 25 spears, 15 shield protectors and a variety of other things like cosmetic kits and bone combs were discovered on the spot, according to the SPRING. Archaeologists have also discovered preserved Anglo-Saxon fabrics after being mineralized by being buried next to a metal brooch.
Greetings, traveler, it is great to see you within the operational specifications. Welcome to Mekacity … or what's left of it. Before proceeding, read these five data records. They will certainly increase your chances of survival!
(Hint: Service Pods include a yellow navigation arrow – an engineering marvel and a testament to the futuristic advanced Mekacity. Just follow them.)  Log 1: Practical Service Pods
As you explore the ruins of Mekacity, you occasionally run into Service Pods – checkpoints laden with goodies. In addition to saving your progress, some pods can be upgraded if you have paid enough of your hard-earned essence.
Spirit recovery: Special items and skills consume Spirit Points (SP), but this update will complete it.
Automatic repair: Refills your HP. You will need it.
Item overview: Gives you a special item displayed on the pod terminal.
Once a feature has been activated, that specific Service Pod will continue to reload HP, SP or your special item indefinitely. This is especially useful in the event of an unfortunate step in a bottomless pit or when you are in mortal danger. The service pod will lock in place and transport you to a safe location with no questions asked. This "respawn" function is usually reserved for synthetics with faults that are lost.
(Hint: sometimes a crack is just a crack, but can you just as well check?)
Log 2: Cracks in the wall
Sometimes, nooks and crannies in Mekacity contain surprises, ranging from discarded items to hidden paths. Keep an eye out for anything that looks out of place, and cut away.
(Hint: Hitting the Swag Blade with your sword will send it forward!)
Log 3: Special Items  Special items are powerful weapons and are not only found in Service Pods. You can find a multitude of special items scattered and sometimes hidden in plain sight. A special item has three hit points and will be taken apart when it reaches zero. If you are out of danger, you can continue using a special item indefinitely. Did you find a special item particularly powerful? If you walk with agility, you will be exploding on your journey with that extra firepower.
(Hint: Combining instant skills allows you to clear rooms in seconds.)
Record 4: In addition to skills
Your skills (once acquired) come with several secret techniques. For example, your Lightning Strike ability will give you extra height if you use it at the height of your jump. In addition, if you repeat the move command while executing the skill, you will teleport to your target in an instant. It is advisable that you learn the secret techniques for all your skills.
(Hint: when you're in a hurry, turning your back on an enemy before hitting him is sometimes faster than dealing with the enemy. Shadow is always pushed onto HIS back when take damage. This is called “increased damage.”)
Log 5: Fearless? Face Talents!
Shadow, I know that things are difficult, so don't be afraid to play carefully and at your own pace … for your first adventure. But if you are looking for an even more difficult challenge, I recommend trying some Talents, some of which are described below. These talents are tracked, so you can try to accomplish them all.
Born Ready: Win the game without collecting HP / SP upgrades.
Lightning fast: Win the game in less than three hours.
These Talents will really test your skills. I once heard tales from a ninja master who tried both at the same time.
Until we meet in Mekacity, that's all for now. Good luck, Shadow.
Cyber Shadow is released today on PlayStation 5 and PlayStation 4. We hope you enjoy your ninja adventure.
After what seemed like an eternity, Biomutant finally has a concrete release date on May 25, 2021. It is an open-world action RPG set in a colorful post-apocalyptic world. You play as a complete warrior creature, whose mutations allow powers like telekinesis and levitation. As you play, you can recode your genes in ways that affect your appearance and the powers you can exercise. You can also create items like chainsaws and bionic wings and ride in vehicles like mechs and jet skis.
The game was announced a long time ago, the PS5 and Xbox Series X weren't even being commented on outside rumors, so although it seems almost a foregone conclusion at this point, we don't know for sure whether or not there will be the next gen versions or if the existing versions will have an upgrade path.
If you're on board that specific brand of apocalyptic madness, you can order a copy for yourself now. And if you're interested in any of the special editions you might want to do it sooner or later, because with the now official Biomutant release date, they might sell out. Here's what comes with each issue, how much it costs and where you can order it now.
Get it on GameStop – $ 399.99  The most expensive and, dare I say, most classic version of the game is the Atomic Edition. It's not cheap, but it comes with some amazing extras. You get the game itself, plus the following:
In addition to the basic version of the game, two special variants will be available: the Atomic Edition and the Collector's Edition . The Atomic Edition, which costs $ 399.99 / £ 349.99 is the big daddy of the three, and contains a detailed diorama, steelbook, t-shirt, mousepad, soundtrack, fabric art and a premium box, as well as the game itself. The Collector & # 39; s Edition, in turn, presents the game, soundtrack, fabric art and a figurine of the hero, all packed in a premium box, for $ 119.99 / £ 109.99, or ten of the coin chosen less if you choose the PC version. They are all available to pre-order now.
The game description in the press release includes the main features revealed by developer Experiment 101 in previous Biomutant previews, including mutation and creation systems, and so it looks like the game is still the chaotic open-world experience that so many people have already fell in love. THQ Nordic promises more information in the coming weeks and months as well.
In addition to the 16 new achievements, here are some of the features you can expect in the expansion Lords of the West …
Burgundy Civilization A cavalry civilization specializing in economic development. Take advantage of the ability to carry out economic upgrades an era before other civilizations, stable technologies cost 50% less and gunpowder units gain 25% attack.
Sicilian civilization An infantry civilization specializing in building cities and defensive capabilities to fuel its relentless drive for expansion. Build Donjons for additional fortifications around your cities, employ First Crusade technology to generate lots from the exclusive Serjeant unit in all urban centers and use Scutage technology to fill your battle coffers and your team members with 15 gold for every military unit you own.
Edward Long Legs Campaign Edward I is widely considered one of England's greatest rulers, mentioned at the same time as Alfred the Great and Elizabeth I. Known as "Long Legs" for his height and stature intimidating, he was a man who inspired respect by transforming England from a tattered state to a prominent European power.
Campaign of the Grand Dukes of the West The Dukes of Burgundy are driven by ambition and greed. They lead extremely luxurious lives and need to constantly expand their domains to pay for it. Image and advertising mean everything to them. Philip the Bold earned his nickname after the defeat at Poitiers and John the Fearless earned his nickname after a defeat in the Crusades, so these dukes know the importance of propaganda.
The Hautevilles Campaign Robert Guiscard arrived in Italy in 1047 CE with a band of thieves of 35 men. Within a century, his Hauteville family included dukes in Italy, princes in the Middle East and even the king of Sicily. Join this intrepid family of Norman adventurers and conclude their unlikely and compelling story.
Burgundian Rise of a mere duchy to the wonder of Western Europe through economic power, cultural conquests and the use of advanced military technology and tactics.
The Dukes of Burgundy played a vital role in the politics of medieval Western Europe. They led the transformation from the medieval world to the beginning of the modern world and ushered in a golden age for the region called the Northern Renaissance. At their peak, these "Grand Dukes of the West" controlled large parts of modern-day France, Belgium, Holland and Luxembourg. Creating a new political system in French, English and Holy Roman Empire domains was a daunting task that was costly: decades of war and bloodshed. However, the Burgundians knew how to use more than just war to get what they wanted. Their diplomatic and marriage policies proved to be even stronger than their swords.
Economic improvements are available an era before other civilizations
Stable technologies cost -50%  Gunpowder units gain + 25% off attack
Cavalier upgrade available in the Castle Age
Relics generate gold and food
Coustillier (cavalry) – Burgundy cavalry unit which uses a powerful shock attack when investing for battle. Strong against infantry and archers. Weak against Camel Knights and Monks.
Flemish militia (infantry) – Exclusive infantry unit in Burgundy. Strong against cavalry. Weak against archers.
Burgundy Vineyards – Convert all food to gold in a 2: 1 ratio, farmers generate gold slowly, in addition to food.
Flamengo Revolution – updates all existing villagers to the Flemish militia, allows the creation of Flemish militias in urban centers.
Sicilians Experience the diverse cultures and martial spirit of Mediterranean crossroads while building one of the most coveted kingdoms in medieval Europe. Robert Guiscard arrived in Italy in 1047 CE with a band of thieves of 35 men. Within a century, his Hauteville family included dukes in Italy, princes in the Middle East and even the king of Sicily. Join this intrepid family of Norman adventurers and conclude their unlikely and compelling story, starting with the arrival of Robert Guiscard in Italy until the consolidation of his nephew Roger II from the lands of Hauteville in the Kingdom of Sicily.
Italo-Normans, as the conquerors and rulers of Norman Italy and Sicily are now known, have been successful on the battlefield because of their fierce disposition, vigorous military tradition, great affinity for tactics and use of cunning and speed torrid. In these, they most resembled their Viking and Frank ancestors, but as they settled in Italy and Sicily, they embraced local cultural customs and governance standards.
Castles and city Centers are built 100% faster
Military ground units absorb 50% of all bonus damage received
Updates farm provide + 100% additional food to Farms before they need to be sown again
Transport ships + 5 cargo capacity and +10 armor against anti-ship attacks
Serjeant – A sturdy infantry unit that can also build Donjons
Unique Building  Donjon – Unique fortification used to train Serjeants . Units can guard in the building for protection; Archers and villagers fire additional projectiles when manned.
First Crusade – After researching, each City Center (up to 5) generates a unique group of 10 Serjeants
] – When searching, each team member receives a one-time payment of 15 gold for each military unit they own
Hello everyone, we are very happy to announce that our latest DLC, Fatal Falls, has just been released on PlayStation, with two new levels and a boss adding new and ignominious ways to die in the middle of the race!
However, today I wanted to take a look at the way we put together our animation trailers, as it seems that many of you are just as excited about the cartoon trailers as they are about the new game content.
So, how does someone make a cartoon? Unless you are fantastic in 2D animation (which is the case with most of our artists) and have a lot of free time (which none of our artists have), you need to find a production company that fits the cartoon style you want to do. For us, we naturally think of the French company Bobbyprod. The people who run the studio often work with some of the best animators in France and have worked on a lot of drawings that we love.
Once you know the type of style you want and decide who can pull it out, you need to know what your trailer should do. A game trailer should:
Show the DLC, which means showing new levels, bosses, enemies and weapons, after all it is a game trailer.
Be captivating and interesting to watch. We usually choose something funny, because it also aligns with our main character's style.
Build the universe of your game, developing the characters and giving personality and life to a world that normally only exists as a difficult game injustice.
If you've already figured it all out, it's time to sketch your storyboard. This is probably the most fun part of the process, as this is where you start to think about a bunch of crazy ideas and see if you can put them together into something that will do all of the above for you, while being fun to watch. We like to let the production company come up with some ideas first (that's what they're good at, so get out of the way and let the masters work).
As soon as we have the first draft of a storyboard, we will go through and make sure that we think that all the ideas proposed are in accordance with the above objectives, otherwise we will work with the producer (phone calls , email, Slack threads etc.) to refine the storyboard until we have something we think is worth animating.
Now we can really bring things to life! Bobby takes the storyboard and works on his animatics, the type of "concept art" for a cartoon that will define the visual and animation style of the trailer.
Next, we add the colors to ensure that it respects the art direction we have defined for the series or for the game universe as a whole.
Finally, we really look at the pace of the whole animatic and guarantee that the pace of the game trailer is perfect, cutting out everything that we don't think is up to the risk. This incomplete version will be shared with the composer so that they can begin to feel the vibration of the trailer and the type of music that can fit.
From here it is usually smooth sailing with the advances and retreats between the musician and the animation team to ensure that everything aligns and that the overall time of the trailer does not change again .
The finishing touches are adding final slates (those boring parts with the names of everyone who worked on the game) and exporting the trailer in 9,700,000 different versions to all stores and various places, it must be shared (kill me) .
This whole process usually takes about three months … Three months to a minute of cartoons, think about it the next time you watch episode 984 of your favorite animated series.
Thanks for watching, I hope you enjoyed the trailer and that you like the Dead Cells Fatal Falls DLC as much as we do. working on it. Available today on PlayStation.
Deathloop is set for release on PS5 and PC on May 21st ( see it on Amazon ). It will be available in a standard edition, as well as a deluxe edition that comes with some digital extras. You will find complete details on what comes with each edition, as well as information on pre-order bonuses below. Come on.
The edition Deathloop deluxe comes with the game itself, plus the following digital items:
.44 Karat Fourpounder Weapon
"Eat the Rich" Court Weapon
"Sharp Shooter" Julianna Skin
"Party Crasher" Colt Skin
2 Trinkets (Equippable Buffs)
Deathloop Preorder Bonus
Pre-order Deathloop and you will receive the following:
Pele Colt "Storm Rider"
1 Trinket (Buff equipable)
Royal Protector Machete (PS5 Exclusive)
In addition, if you order Deathloop at Best Buy, you will receive a $ coupon reward 10 use on a future purchase. The only problem is that you need to be a member of My Best Buy to take advantage of the deal, but registration is free .
Deathloop is a first-person shooter from Arkane Lyon, the developer behind the Dishonored series. It's about a pair of rival killers who are trapped in a Groundhog Day cycle, where they live the same day indefinitely. You play as Colt and your goal is to break the time loop by taking down eight targets in a single day. To do this, you can take advantage of a wide variety of weapons, as well as supernatural powers.
As you continue your business, you are being hunted by Julianna Blake, another assassin. Julianna is controlled by the game's AI, but if you want you can enable multiplayer mode to allow Julianna to be controlled by another player. Or you can invade another player's game by taking control of Julianna and hunting down Colt.
Although Microsoft now owns Bethesda, the parent company of Arkane Lyon, Deathloop remains an exclusive PS5 console. As such, it makes the most of the DualSense controller, offering tactile feedback and using adaptive triggers.
Although Halo Infinite is not scheduled to be released until the fall of 2021, the developed 343 Industries has committed to monthly updates on Master Chief's newest adventure, the first of which will be later this week.
343 Industries employee ske7ch343 responded to a Reddit post claiming that it had been a long time since we had received any news about the long awaited game, assuring fans that everything is under control and much more news about the Halo Infinite path available.
"But was it? I'm not saying it's right or good, but considering that we spent 12 months in total darkness and our last update was on December 8, I don't think there's any reason to worry," wrote ske7ch343. "Remember that many of us in the studio have been out of the office for 2 or more weeks to end the year and then it takes time to get back on track, etc.
"We’ve also confirmed our fall release window in this update, so now it’s clear that we have some track ahead and some time ahead. That said, we’re committed to at least high-level monthly updates and the next“ Inside Infinite ”is coming out this week! this month we’re talking to members of the sandbox team to share some insights into their vision for Halo Infinite and the work they’re doing. To manage expectations, it won’t have big screenshots or huge things like announcement of a date, but our goal is to give our community more context and insights about our team and the game we’re playing, while we all look forward to the biggest hits and the complete marketing machine later this year. "
So while we may not be getting big news this week, Halo Infinite fans can rest a little bit more relaxed knowing that updates will be more regular going forward.