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Call of Duty: Warzone pushing more big waves to contain the cheating epidemic

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Cheating has been a major problem in Call of Duty and Call of Duty Warzone, and the teams behind the games have given an update on how they plan to continue to fight them with actions like big ban waves.

The Call of Duty team shared the update on a blog, confirming that its security and enforcement team issued more than 475,000 permabans in Call of Duty: Warzone, and that the April 11 banwave wave was the seventh high-volume set of bans since February.

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The same team also issues bans seven days a week for individual and repeat offenders, and in combination with the big waves of banning, these methods are "an integral focus of our efforts".

Another major focus is to attack the commercial market of cheating suppliers and resellers, which includes suspicious accounts that are exploited and often sold to repeat offenders. The team recently banned 45,000 fraudulent black market accounts used by repeat offenders.

One of the most difficult challenges in preventing cheaters is limiting their ability to switch to alternative accounts. To do this, the team increased its efforts to ensure that accounts use two-factor authentication, increased additional resources to help security and enforcement teams, increased the frequency of bans and is working to improve communications and updates.

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Hardware bans are also used for repeated or serial cheaters, and the security research team uses such tactics as using hidden malware as a "dropper" in a fake cheat that was being offered for sale.

In February, it was reported that more than 60,000 cheaters were banned in a massive banwave, and that it followed one of the biggest streamers in the war zone, Vikkstar123, confirming that he would not go more to play the game following how prevalent the cheating problem is.

Fortunately, Activision seems to be stepping up its efforts to fight cheaters and there are those like Alex Zedra, the actress behind Mara do Warzone, who helped ban two cheaters from Twitch.

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Do you have a tip for us? Want to discuss a possible story? Send an email to newstips@ign.com .

Adam Bankhurst is news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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Pokémon Go Bug makes new monsters invisible to some players

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Pokémon Go developer Niantic claims to be aware of an issue that makes certain Pokémon invisible to some players.

Skrelp and Clauncher were recently added to Pokémon Go for the game's Rivals Week event. Some players are unable to see new creatures on the screen when trying to capture them, making monsters essentially impossible to capture.

In a tweet, Niantic Support said that this is affecting players using an older version of the software. Niantic says players can update their app to the latest version while developers are working on a fix.

"Trainers, due to a bug, Skrelp and Clauncher cannot be seen in versions of Pokémon GO earlier than 0.205. As a result, trainers in older versions of the application may not be able to detect them. Update your application to latest version as a workaround, while we work on a fix. "

Pokémon Go has just had a record year with the game earning more than $ 1 billion in 2020 alone. Overall, the game has earned well over $ 4 billion since its launch in 2016.

Niantic and Nintendo recently announced a partnership to develop more AR games based on the Nintendo franchises starting with a Pikmin title. The game will be the first project for Niantic's Tokyo studio, which was established in 2018.

History first reported by NME .

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Logan Plant is an IGN news writer and production assistant for Nintendo Voice Chat, Nintendo's weekly IGN show. You can find him on Twitter at @LoganJPlant .



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NEO: the world ends with you now available for order

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NEO: The World Ends With You was released on July 27 for Nintendo Switch and PS4. It will also arrive on the PC via the Epic Games Store sometime this summer. You can order the game now ( see it on Amazon ).

A sequel to the 2007 Nintendo DS original, this new installment stars a new cast of high school students who go crazy in Shibuya and are forced to compete in the "Game of Reapers". It looks scary. Read on to find out where you can order a copy for yourself now.

Pre-order NEO: The World Ends With You

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PS4

Nintendo Switch

  • Buy at Amazon – $ 59.99
  • Get it at the Best Buy – $ 59.99 [19659011] Pre-order bonus

    Pre-order NEO: The World Ends With You on PlayStation Store and receive a set of free avatars. You will also get the Legendary Topic Set, which is described as follows: "This set of equipment contains five equipable items once used by the legendary Neku. These items are normally not available until you progress through the story considerably, so they will give you an edge in the early days of the game, and provide you with powerful unlockable skills that will serve you well until the end! "

    What is NEO: The World Ends With You?

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    NEO: The World Ends With You is a complete sequel to the 2007 original, a well-received JRPG that debuted on the Nintendo DS and has since been released on mobile and as an enhanced port for Nintendo Switch.

    This new game follows Rindo, a high school student who is caught up in the mysterious "Game of the Reapers", a life-and-death battle that you are forced to play. Laughing is accompanied by new characters Fret and Nagi, as well as Minamimoto, who appeared in the original game. This group of heroes is known collectively as Wicked Twisters. They will have to face several rival teams in "a weeklong battle for their lives!"

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    As you play, you collect "threads" that are not only fashionable, but also give stats to your characters. You also collect pins that allow you to unleash "psychological" skills in battle. You control several members of the group at once, but each member can equip only one pin. Your job is to press buttons to deploy psychologists in order to defeat your enemies. More than 300 pins are available to find, so you can mix and match to create effective combos.

    This edition represents the first time that the series arrives on PlayStation.

    Other ordering guides

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    Chris Reed is a trade editor and business expert at IGN. You can follow him on Twitter @_ chrislreed .

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Capcom reveals the source of last year's ransomware attack

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Hackers were able to gain access to Capcom's internal servers through an old VPN device, Capcom revealed in a new update posted on the publisher's official blog.

The subsequent attack allowed hackers to steal more than 1 TB of sensitive information, including source code, planned release schedules and other data. The attack also compromised the information of more than 15,000 people, although Capcom says that no credit card information was sent.

Capcom provided the useful diagram below to show how the attack was carried out:

Capcom partially blamed the COVID-19 pandemic for the conditions that led to the ransomware attack.

According to IT experts, unauthorized access to the Company's internal network was acquired in October 2020 through a cyber attack on an older backup VPN (Virtual Private Network) device maintained at its subsidiary American company (Capcom USA, Inc.). At that time, the Capcom Group, including the North American subsidiary, had already introduced a new, different model of VPN devices; however, due to the increasing load on the Company's network due to the spread of COVID-19 in the state of California, where this North American subsidiary is located, one of the oldest VPN devices mentioned remained exclusively in this North American subsidiary as an emergency backup in case of communication problems, and became the target of the attack. The device in question has already been removed from the network at this time.

The attack started on November 1, 2020 with Capcom publicly announcing the event just a few days later. Former Capcom employees described being frustrated by the company's lack of communication calling the information request a "one-way street".

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Capcom says it has since taken steps to prevent further attacks, including rechecking the security of all VPN devices. The editor also contacted those with compromised information to discuss the incident in more detail.

"Capcom would like once again to reiterate its deepest apologies for any complications or concerns caused by the incident," wrote Capcom. "As a company that deals with digital content, it is taking this incident with the utmost seriousness and will take reasonable steps to respond to any requests or guidelines provided by law enforcement authorities and other relevant authorities in each country."

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Kat Bailey is senior news editor at IGN.



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Controversial Steam Version of Nier Automata is getting an update

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The controversial Steam version of Nier Automata is receiving an update patch, although what that patch will do and when it will be released is still unknown.

It has been weeks since the launch of the Xbox Game Pass for the PC version of Nier: Automata and it didn't take long for fans to realize that improvements to this version apparently bypassed the Steam version that had so many problems that the fans intervened to fix some on their own . Players have asked for fixes for the Steam version essentially since its release in 2019, and the Xbox Game Pass version decidedly better highlighted these issues even more.

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After weeks of silence since the Xbox Game Pass was released for the PC version of the game, the official NieR series Twitter account announced that an update patch is underway.

As you can see in the tweet above, it is not known what this update patch will fix or change, and it doesn't look like a release date is up. View . However, just the news that a patch is on its way already makes fans feel good about what's coming, as can be seen in the reaction tweets below.

Hundreds of other tweets like the ones above can be found in the responses to the update patch announcement tweet and while some express their annoyance over the time it takes a patch to get to the Steam version, the general feeling is one of excitement.

In the game's subreddit Redditors are expressing their excitement at the news as they try to figure out why the patch may be happening now.

"A patch for the Steam version could be in development for a while, but they just did the Game Pass version first," Redditor Eloymm said. "Specifically, considering that the Nier remastering will be coming out soon, it would make sense that they would like their other popular game to be updated, so it may have been in the plans for a while. We’ll never really know. That said, Better late than never. "

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While waiting for this update patch to arrive on the Steam version of Nier: Automata, check out this story detailing the differences between the Steam version and the Windows Store version. If you're excited for NieR Replicant version 1.22474487139 …, take a look at the game's opening film and then read our thoughts on the game in the final IGN preview .

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Wesley LeBlanc is a freelance news writer and creator of guides for IGN. You can follow him on Twitter @LeBlancWes .



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Designing treasure buildings for a variety of gameplay in Hood: Outlaws and Legends

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In Hood: Outlaws and Legends you play as an outlaw, determined to undermine the oppressive state by stealing your wealth and giving it back to the people. The state maintains treasure chests in huge buildings, protected inside locked vaults.

The state is an organized and powerful governing body. The three types of treasure building represent its three arms: the church represents state control over religion, the garrison of its military and the high tower represents its oppression of the people.

To show this, we incorporate brutal elements and take inspiration from modern regimes and combine them with the design of medieval buildings. Each building has its own distinct personality and gameplay, from the church's tall towers and claustrophobic catacombs to the functional, yet opulent, hallways of the garrison.

Treasury buildings dominate the horizon and are landmarks that help you navigate. This is important, because your first objective is to find the sheriff and steal the key to the safe. Each of the maps is much larger than the treasure buildings alone, and the sheriff will be patrolling somewhere outside – but you won't know where. But be careful! Another group of bandits has the same goal.

  Hood: Outlaws and Legends

Once the key is stolen, the building will become your destination. The treasure chest is somewhere, a different place every time you play. Not only that, but some maps contain more than one treasure building. Citadel – the state capital – contains all three! Searching for a treasure chest can sometimes be like searching for a needle in a haystack. Fortunately, if your team obtains the sheriff's key, you will also know the location of the safe to which it belongs.

We wanted to give players reasons to explore the vault buildings, but we didn't want them to be a maze. Your goal is usually shown as an icon on the screen, but it is not shown how to get there.

  Hood: Outlaws and Legends

With the variations that occur in each game, there is no correct path through the building. And although a church can appear on more than one map, there are different ways to get in and out of the building, as well as different accessible floors and different places where treasure rooms can be. We needed players to be able to enter a building from any direction, get to wherever the treasure chest is and go out again to one of the extraction points in the world. We wanted players to "have faith" that the most intuitive path would take them where they needed to go, so that even new players could find their goal, avoiding guards and ambushing other players.

We systematically go around all sides of the building and inside each room asking: "If I am here how do I get there there? " We point the camera at each destination and find places to put a new door on, trying to make sure there was always an obvious path that would take you closer to your goal, wherever you are. We seal some too, as too much choice can be as bad as too little.

  Hood: Outlaws and Legends

Through tests, we saw that large rooms were better for the game than narrow corridors. An open space allows players to see more of the surroundings and it is easier to detect the distinctive safe door from a distance. They are best for camouflage, being able to ambush crouched enemies behind tables or statues, and for hand-to-hand combat, which requires space to position and dodge.

We decided that the interior of a building must contain only a few large rooms and each room must be unique. The keep, for example, was designed around three huge atriums: an entrance hall, a dining room and a storage room. Balconies and staircases surround them in such a way that you can see landmarks in the room, such as the golden face of the statue of the king that dominates the lobby, as well as less stealthy guards and opponents.

Uprightness is a strong theme in our game, but it can be confusing. You know that the treasure chest is on a floor above you – but which door or passageway should you use to reach it?

  Hood: Outlaws and Legends

Once again, we wanted players to believe that obvious routes would take them where they want to go. We made a rule: if you need to go up, any stairs that go up will take you towards your goal. If you need to take the chest to an exit on the ground floor, any stairs down are correct. You should never be taken any further than your goal in doing this.

Stairs should not be difficult to find, it should also take just a few seconds to find an exit when you have the chest. This seems obvious in hindsight, but it did require careful planning. It is very easy to place stairs at the end of long corridors or on corners. Of course, experienced players can learn better routes, such as ropes to slide down or a ladder to climb.

All of these features make each game of Hood: Outlaws and Legends a different experience and design the treasure. buildings to do this job have been challenging, but satisfying. We hope you agree when it launches on May 10 on the Xbox Series X | S and Xbox One. Watch the newly released “Gameplay overview” trailer (above) for a more in-depth look at Hood's medieval multiplayer thefts.

<img src = "https://i1.wp.com/assets.onestore.ms/cdnfiles/sfw-service-web-onestore-onerf-2017 -11-8-12 / store / common / images / xbllogo_black.png? Ssl = 1 "alt =" Xbox Live [19659026] Hood: Outlaws & Legends (Pre-order)

Focus Home Interactive

☆ [19659028] ☆

$ 29.99

] Pre-order cover: Outlaws & Legends to receive:
• 3-day early access – start playing on May 7th
• Forest Lords Pack with exclusive skins! Take down your enemies with 4 outfits and 4 weapon skins to secure your place among the legends.

We are all thugs … but some of us will become legends.

Facing a ruthless and uncontrolled state, rebels and rogues struggle to claim their place among the legends. To gain influence with an oppressed people, rival gangs compete in bold assaults to target the rich where it hurts. Popular hero or gold-hungry outlaw, only the best will escape with hard-won wealth.

Two teams of 4 players compete to perform the perfect assault, in medieval environments patrolled by deadly AI guards. With the unique abilities and mystical abilities of each character, moving stealthily to steal invisible treasures or dominating through noisy and brutal combat.

Blood will be spilled. The wealth will be stolen. Legends will be reborn.

• Outperform opponents in intense PvPvE multiplayer strikes
• Experience a violent medieval world, where mysticism competes with human power and corruption
• Claim your loot and invest in perks, weapons and bold new looks
• Post-launch support with new maps, characters, game modes and events

Related:
Microsoft Flight Simulator World Update IV: France, Belgium, Netherlands and Luxembourg now available
Hit the Ice in NHL 21 with EA Play
Return of operators to the world of warships: legends



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Oddworld: Soulstorm Review

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If you've never played an Oddworld game and seen how it all comes together, then you'll probably be horrified to learn that just about every Oddworld: Soulstorm is a giant escort mission. Not only that, but the followers you are following do not have the brain that God promised a goat, they are terribly killed by anything that sneezes at them and they complain almost constantly – and all this was done by the developers on purpose. The challenge of this unusual action platform game is to keep these hopelessly useless creatures alive through increasingly deadly levels through trial and many, many, many mistakes.

While it can be annoying at times, the genius of the Oddworld series is in the moments right after me or my followers are faced with a totally avoidable death and I can't help but look at myself and laugh before trying again. His lemming-like followers will plunge unthinkingly straight into deadly obstacles, take a long time to walk through an area that requires precise time to survive, and will do practically nothing to defend themselves when attacked. You are the shepherd of the world's dumbest flock of sheep, which is often fun and almost always extremely challenging.

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Oddworld: Soulstorm is a new version from 1998 Oddworld: Abe’s Exoddus that reimagines the incredibly bizarre scenario that is Oddworld. But the remake remains as devilishly difficult as PS1-era games: each level finds a new way to put you and your followers at risk in a tortuous test of your intelligence, creativity and patience. One area may require you to pass armed guards that you have no hope of defying in open combat, while another asks you to keep waves of enemies occupied long enough for hundreds of your followers to flee.

[poilib element=”quoteBox” parameters=”excerpt=Each%20level%20finds%20a%20new%20way%20to%20imperil%20the%20lives%20of%20you%20and%20your%20followers%20in%20a%20devious%20test%20of%20your%20cleverness%2C%20creativity%2C%20and%20patience.”] Soulstorm's only act of mercy – and its saving grace – is its checkpoint system, which saves your progress after almost all obstacles. Minimizing the amount of difficult challenges you will have to repeat does wonders for your ability to laugh when you are maimed by an armed guard or leave a dozen followers dead for wandering in a trap. Repeated failures with minimal risk allow you to master each section and plan the perfect strategy to overcome the last obstacle with you and your followers intact. The downside is that the checkpoint system does not allow you to manually save when you want, which leads to some annoying sections where you have to plunder an area again and remake all your weapons after each death. This is very time consuming and ages very quickly.

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The main tool you have at your disposal, however, is Abe's incredible ability to possess enemies and use them as meat puppets against the enemy. You can make possessed enemies kill your friends, or help you solve a puzzle, or explode just to get them out of your way. This is a great way to give you an advantage against the huge odds that are against you. Soulstorm is a little stingy about how often you are able to really use your shamanic powers, because the enemy puts anti-chanting devices all over the place that will shock you if you try to own something. Then again, it probably wouldn't be much of a challenge if they didn't.

The worst sections are when you are forced to trust your followers to help in combat, which is often an absolute disaster. Your incompetent allies are incredibly inconsistent, even when ordered to stay at one point and equipped manually with the best weapons for the job. Slow to react and completely clueless, their mudokon friends often let themselves be killed without offering any kind of fight and can only stand with an empty expression while watching a slig with a shotgun butchering a dozen of their friends. These sections are, without a doubt, my least favorite because they seemed to depend on total luck, which made me roar to the screen.

[poilib element=”quoteBox” parameters=”excerpt=The%20worst%20sections%20are%20when%20you%E2%80%99re%20forced%20to%20rely%20on%20your%20followers%20to%20assist%20in%20combat.”] Although the legitimate challenge is a difficult and fun fight, there are also some unfortunate unintended difficulties added in the form of bugs, and Soulstorm has many of them. In my moves, I found everything from visual flaws to problems that can break the game, like my followers disappearing completely from the level. In the vast majority of cases, going back to the main menu and reloading the level or closing and relaunching Soulstorm fixed the problem, but bugs are so common that they can increase your frustration in a game that pushes you to the limit on purpose as it is .

In one case, one of my followers refused to enter any portal and run towards freedom, which means that my perfect run on a particularly challenging level was burned. In another, I was unable to hear any dialogue during an end-level cutscene and had to repeat the entire level to avoid losing the story. Sometimes, certain enemies would be immune to my attempts to harm them for no reason. The list goes on and on. The developer Oddworld Inhabeground is aware of many bugs and has already released some updates to solve some of these problems, but with so many bugs to eliminate it is clear that Soulstorm would have benefited from a little more polishing (as is the case with many games developed in the COVID-19 era).

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Of course, you can always say "screw it" and advance each level without saving anyone, but that will inevitably lead to an early end to your adventure with an ending that is completely depressing (and well-deserved, your selfish monster). There are four endings in total: the worst end, the bad end, the good end and the best end. The worst and best endings are simply small variations of the bad and good endings, respectively, the last that can be seen only by the most dedicated players and the first that honors those who are impressively terrible at keeping their teammates alive. The differences between the good and bad endings, however, are very significant. By mastering each level and exploring every nook and cranny to rescue all of your slave brothers, you are rewarded with two additional levels at the end of the campaign and an ending that is worthy of your hard work and determination. It is an incredible incentive to keep as many of your followers alive as possible and has driven me to seek a perfect conclusion at all levels.

[poilib element=”quoteBox” parameters=”excerpt=The%20differences%20between%20the%20good%20and%20bad%20endings%20are%20very%20significant.”] After playing on Soulstorm, you unlock the ability to repeat the levels, which can be useful if you are unable to reach the final finish on the first attempt. The caveat here is that you have to win an entire level in a replay session. This seems like an intentional choice and it would be nice if everything worked 100% of the time, but with tons of bugs – many of which are fixed by exiting the app or going back to the main menu – this means that a bug can cause you to lose an hour whole or more of progress. There.

One of the things that makes Soulstorm completely worth the absolute pain in the neck that its challenging levels and numerous bugs used to be is its history. Mudokon rebels are lovable and pitiful idiots, power-hungry glukkons are disgusting and opportunistic monsters, and the dystopian depiction of the scene of rampant capitalism and environmental destruction is unique, incredibly distinct and hilariously macabre. Everything about Soulstorm is so charming and supernatural that it's easy to be dragged into Abe's journey from clueless slave to unlikely revolutionary, and as soon as the credits rolled, I found myself crossing my fingers for a (hopefully less buggy) remake of [19659002] in the near future.

The controls have also been reworked from previous inputs to be more responsive, and while you still need a little more work, the maneuverability you have in Soulstorm is the best the series has ever seen. There are definitely some areas that need to be improved, such as the unpredictable nature of their ability to rear overhangs or swing from pole to pole during platform sections, but it's still night and day compared to the damage of Oddworld: New No. Tasty . In particular, the responsiveness of the double jump allows you to more accurately navigate obstacles and survive the treasure trove of deadly traps that await you in any area.

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The weapons inventory and manufacturing system are intelligently designed and offer a great incentive to explore every nook and cranny in search of tools that make the way easier. For example, you can create rubber balls to instantly capture almost all enemies, but the cost of the resources required to do so is quite high. You can also create sticky explosive grenades to open paths to new areas and detonate enemies, or build a flamethrower that makes advancing much easier on all levels.

The downside is that you have to start from zero materials at the beginning of each level, which can be a little frustrating after spending the last hour accumulating a full arsenal in the previous one, but it is understandable because it controls the tools to which you has access at all levels to add some interesting challenges. For example, at the beginning of a level, you can have only the supplies needed to make smoke bombs, forcing you to use only secrecy to cross the area. Later, when you gather more supplies and can create different tools, your options for addressing the next areas will open up a little.

While most areas represent a major improvement over Abe's Exoddus, if there is one area that still needs some work, it is Soulstorm's sound design. Frankly, in addition to the excellent voice acting, Soulstorm is an auditory nightmare. For starters, the sound levels are totally inconsistent – sometimes the voices are very low and the sound effects are very loud. Sometimes, I could barely hear what was going on and turned up the volume, only to make things terribly loud a few moments later, which made me frantically grab the remote. Tinkering with the audio levels in the settings does not help much to improve the situation, since there is very little consistency in how loud the noise is.

Music is also scarce on Soulstorm, which means that most of the time you hear machinery tinkling in the background or dog-like creatures called slogs constantly barking (or whining for their lives when they are killed, which made my skin crawl). I was tempted to simply press the mute button and save myself from the unpleasant things, especially during long sessions. For a remake that improves so much that defined it in the past, it is disappointing that Soulstorm can be a real headache to hear.



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Blizzard Arcade Collection adds two more games with new update

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Blizzard announced that it is adding two more classic games to the Blizzard Arcade Collection, launched earlier this year as part of BlizzConline.

The Blizzard Arcade Collection increases by two after adding Lost Vikings 2 and RPM Racing to the mix. Players who already own the collection will receive both new titles through a free update. The two games will join existing titles like Lost Vikings, Rock N Roll Racing and Blackthorne.

Lost Vikings 2 is a direct sequel to The Lost Vikings, focusing again on the three heroes Erik, Baleog and Olaf in a new adventure. The sequel adds new powers, new characters and more puzzles to solve as the three Vikings find their way home.

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RPM Racing is a prequel to Rock N Roll Racing. Rock N Roll Racing fans will see familiar elements like different cars, modular upgrades, isometric perspective and career progression saving function.

The new patch also adds some bonus features, such as a Streamer mode for Rock N Roll Racing, which includes a local 4-player multiplayer that allows you to stream while keeping the MIDI versions of the soundtrack. Presumably, this does not hinder any possible DMCA removal.

The Museum mode, which includes classic design notes about the games included in the Blizzard Arcade Collection, now includes a gallery of design documents that show how these games went from initial concepts to complete games.

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Matt T.M. Kim is the news editor at IGN.



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Crusader Kings 3 to bring back same-sex marriage models after the blockade

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Same-sex marriage mods will return to Crusader Kings 3 in an upcoming update, after being locked out of the game last month.

Crusader Kings 3 publisher, Paradox Interactive, said RockPaperShotgun in March that the blockade of same-sex marriage was intentional, but it was not done to actively discourage same-sex marriage mods or prevented them to play.

The block was made because prior to the 1.3 update in March, "same-sex concubinage was unintentionally possible to do mod in" and although Paradox Interactive was not against it, the mods "had the potential to cause a variety of errors."

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When update 1.3 fell in March, modders found an error that said "Illegal concubinage: is the same sex as your concubinist, so they can't become a concubine," according to RockPaperShotgun. After contacting the publisher about the cause of this error, Paradox Interactive told RockPaperShotgun that the change "was part of a set of corrections around concubine-related behavior in the game, leading to complicated results, such as concubines being assigned to dead people. "

Paradox said the correction was not made to deliberately prevent players from adding same-sex marriage mods to the game.

"The problem is that the way some features were implemented in the base game at this point, makes official same-sex legal partnerships difficult to modify without breaking a lot of things," Paradox Interactive told RockPaperShotgun. "The CK3 team, and Paradox as a whole, are very aware of representation in our games, and same-sex lovers have been included in CK3 since launch – but we know that this is not the same thing as a formal relationship. is something we support, because allowing everyone to tell their stories is a big part of our values. "

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But that will soon change, according to a blog post by Paradox Interactive. "In 1.3, we explicitly restricted it in the code as part of fixing a concubine-related bug, believing that it would never have been possible. Since then, we've made changes to provide proper support for same-sex concubinage, and it will come along with other improvements. modding in 1.3.X. "

Paradox Interactive says it will support same-sex marriage for mods in update 1.4 that comes after 1.3.X., which is not the actual name of the update – the blog post says the current name is "due to the number exact version being unknown at this point. "Due to" greater technical risks around this, it was not feasible to include this (support for same-sex marriage mods) in 1.3.X ", according to the blog post.

"We need more time to test it to ensure that this support does not introduce bugs in the vanilla game," continues the post. "We are really looking forward to being able to offer more diverse experiences with this mod support."

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Although same-sex marriage mods are not currently allowed in Crusader Kings 3, update 1.3.X, which does not yet have a release date, will bring some changes that will make official support for the mods that will come in update 1.4 possible.

While waiting for these updates, check our thoughts on the game in the official IGN Crusader Kings 3 review and then check out this Crusader Kings 3: Northern Lords release trailer . After that, watch this Crusader Kings 3: Northern Lords featuring a detailed video .

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Wesley LeBlanc is a freelance news writer and creator of guides for IGN. You can follow him on Twitter @LeBlancWes .



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