In Hood: Outlaws and Legends you play as an outlaw, determined to undermine the oppressive state by stealing your wealth and giving it back to the people. The state maintains treasure chests in huge buildings, protected inside locked vaults.
The state is an organized and powerful governing body. The three types of treasure building represent its three arms: the church represents state control over religion, the garrison of its military and the high tower represents its oppression of the people.
To show this, we incorporate brutal elements and take inspiration from modern regimes and combine them with the design of medieval buildings. Each building has its own distinct personality and gameplay, from the church's tall towers and claustrophobic catacombs to the functional, yet opulent, hallways of the garrison.
Treasury buildings dominate the horizon and are landmarks that help you navigate. This is important, because your first objective is to find the sheriff and steal the key to the safe. Each of the maps is much larger than the treasure buildings alone, and the sheriff will be patrolling somewhere outside – but you won't know where. But be careful! Another group of bandits has the same goal.
Once the key is stolen, the building will become your destination. The treasure chest is somewhere, a different place every time you play. Not only that, but some maps contain more than one treasure building. Citadel – the state capital – contains all three! Searching for a treasure chest can sometimes be like searching for a needle in a haystack. Fortunately, if your team obtains the sheriff's key, you will also know the location of the safe to which it belongs.
We wanted to give players reasons to explore the vault buildings, but we didn't want them to be a maze. Your goal is usually shown as an icon on the screen, but it is not shown how to get there.
With the variations that occur in each game, there is no correct path through the building. And although a church can appear on more than one map, there are different ways to get in and out of the building, as well as different accessible floors and different places where treasure rooms can be. We needed players to be able to enter a building from any direction, get to wherever the treasure chest is and go out again to one of the extraction points in the world. We wanted players to "have faith" that the most intuitive path would take them where they needed to go, so that even new players could find their goal, avoiding guards and ambushing other players.
We systematically go around all sides of the building and inside each room asking: "If I am here how do I get there there? " We point the camera at each destination and find places to put a new door on, trying to make sure there was always an obvious path that would take you closer to your goal, wherever you are. We seal some too, as too much choice can be as bad as too little.
Through tests, we saw that large rooms were better for the game than narrow corridors. An open space allows players to see more of the surroundings and it is easier to detect the distinctive safe door from a distance. They are best for camouflage, being able to ambush crouched enemies behind tables or statues, and for hand-to-hand combat, which requires space to position and dodge.
We decided that the interior of a building must contain only a few large rooms and each room must be unique. The keep, for example, was designed around three huge atriums: an entrance hall, a dining room and a storage room. Balconies and staircases surround them in such a way that you can see landmarks in the room, such as the golden face of the statue of the king that dominates the lobby, as well as less stealthy guards and opponents.
Uprightness is a strong theme in our game, but it can be confusing. You know that the treasure chest is on a floor above you – but which door or passageway should you use to reach it?
Once again, we wanted players to believe that obvious routes would take them where they want to go. We made a rule: if you need to go up, any stairs that go up will take you towards your goal. If you need to take the chest to an exit on the ground floor, any stairs down are correct. You should never be taken any further than your goal in doing this.
Stairs should not be difficult to find, it should also take just a few seconds to find an exit when you have the chest. This seems obvious in hindsight, but it did require careful planning. It is very easy to place stairs at the end of long corridors or on corners. Of course, experienced players can learn better routes, such as ropes to slide down or a ladder to climb.
All of these features make each game of Hood: Outlaws and Legends a different experience and design the treasure. buildings to do this job have been challenging, but satisfying. We hope you agree when it launches on May 10 on the Xbox Series X | S and Xbox One. Watch the newly released “Gameplay overview” trailer (above) for a more in-depth look at Hood's medieval multiplayer thefts.
Focus Home Interactive
• 3-day early access – start playing on May 7th
• Forest Lords Pack with exclusive skins! Take down your enemies with 4 outfits and 4 weapon skins to secure your place among the legends.
We are all thugs … but some of us will become legends.
Facing a ruthless and uncontrolled state, rebels and rogues struggle to claim their place among the legends. To gain influence with an oppressed people, rival gangs compete in bold assaults to target the rich where it hurts. Popular hero or gold-hungry outlaw, only the best will escape with hard-won wealth.
Two teams of 4 players compete to perform the perfect assault, in medieval environments patrolled by deadly AI guards. With the unique abilities and mystical abilities of each character, moving stealthily to steal invisible treasures or dominating through noisy and brutal combat.
Blood will be spilled. The wealth will be stolen. Legends will be reborn.
• Outperform opponents in intense PvPvE multiplayer strikes
• Experience a violent medieval world, where mysticism competes with human power and corruption
• Claim your loot and invest in perks, weapons and bold new looks
• Post-launch support with new maps, characters, game modes and events