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Hunter’s Arena: Legends Closed Beta coming to PS5 and PS4

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Get ready, Hunters! This is Mantisco and we are pleased to announce our closed beta for Hunter & # 39; s Arena on PS5 and PS4 on May 14th.

Hunter & # 39; s Arena, a new era of Battle Royale

For those who join us for the first time, Hunter & # 39; s Arena is a Battle Royale based on 30-player PvP and PvE combat, set in the ancient era of Demon Hunters. In this dangerous world, you will become a hunter who must fight forbidden demons that began to appear when a long-forgotten seal was released. Beware of the other Hunters, just as it is no secret that the seal was not broken by anyone but one of your own, a Hunter. With no one to trust, you must defeat everything that crosses your path and end chaos in Hunter & # 39; s Arena.

PvP and PvE

We are excited to bring you a new style of Battle Royale experience in our game. We focus on providing an experience that is enjoyable for players who prefer to get involved in PvP and for players who tend to explore in a PvE environment. At Hunter’s Arena, you’re not just restricted to fighting each other, but you can also choose to enter high-risk, high-reward dungeons. You can find boss demons and kill them to collect powerful items and level up faster than others in the dungeons. We suggest that you choose your strategy wisely to gain the advantage on your path to victory.

Characters

In the next closed beta, you will be able to choose from 12 different Hunters, each with unique and powerful skills and fencing. We are excited to finally be able to show you our unique hunters. Some of our team's favorite hunters include Tau and Samjang. Tau is a Demi-Beast Hunter that can inflict large amounts of heavy damage, despite his fluffy, furry appearance. Samjang is another Hunter of our favorite who is essentially a monk with an afro. He came to Hunter & # 39; s Arena to bring peace to his people, but beware, as his way of restoring the world includes invoking the hand of a giant Buddha over his enemies!

Combat that is easy to learn, hard to master

At Hunter & # 39; s Arena, even players new to the game can easily get involved in dynamic fights. However, as you face stronger and smarter enemies, be prepared for strategic mind games and various tricks up the enemy's sleeve.

Wait patiently with your Super Skill loaded and attack your enemies to deal substantial surprise damage.

Choose your Hunter based on your combat style. Will you choose Ara's deadly long-range sonic waves or Tau's hairy but sharp claws?

Deadly hunters, dangerous demons and the ever-decreasing blood barrier will constantly push your limits and test your survival skills.

During your journey, you can also choose to temporarily cooperate with other Hunters to hunt Boss demons for rare looting. However, be careful, as other Hunters may suddenly turn against you and claim the entire prize for themselves.

A ruthless battle against the last standing Hunter

On May 14, discover and survive the lost period of the mystical East Asia, where ancient demons roam freely in the world of Hunter & # 39; s Arena!

Sign up for our Closed Beta on our website . This Closed Beta will be conducted as a limited beta test. The codes will be distributed on a first-come, first-served basis and registration does not guarantee access to the beta test. The game is still in development and the CBT does not reflect the final appearance of the game at launch.



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Hunter’s Arena: Legends Closed Beta coming to PS5

0


Get ready, Hunters! This is Mantisco and we are pleased to announce our closed beta for Hunter & # 39; s Arena on PS5 and PS4 on May 14th.

Hunter & # 39; s Arena, a new era of Battle Royale

For those who join us for the first time, Hunter & # 39; s Arena is a Battle Royale based on 30-player PvP and PvE combat, set in the ancient era of Demon Hunters. In this dangerous world, you will become a hunter who must fight forbidden demons that began to appear when a long-forgotten seal was released. Beware of the other Hunters, just as it is no secret that the seal was not broken by anyone but one of your own, a Hunter. With no one to trust, you must defeat everything that crosses your path and end chaos in Hunter & # 39; s Arena.

PvP and PvE

We are excited to bring you a new style of Battle Royale experience in our game. We focus on providing an experience that is enjoyable for players who prefer to get involved in PvP and for players who tend to explore in a PvE environment. At Hunter’s Arena, you’re not just restricted to fighting each other, but you can also choose to enter high-risk, high-reward dungeons. You can find boss demons and kill them to collect powerful items and level up faster than others in the dungeons. We suggest that you choose your strategy wisely to gain the advantage on your path to victory.

Characters

In the next closed beta, you will be able to choose from 12 different Hunters, each with unique and powerful skills and fencing. We are excited to finally be able to show you our unique hunters. Some of our team's favorite hunters include Tau and Samjang. Tau is a Demi-Beast Hunter that can inflict large amounts of heavy damage, despite his fluffy, furry appearance. Samjang is another Hunter of our favorite who is essentially a monk with an afro. He came to Hunter & # 39; s Arena to bring peace to his people, but beware, as his way of restoring the world includes invoking the hand of a giant Buddha over his enemies!

Combat that is easy to learn, hard to master

At Hunter & # 39; s Arena, even players new to the game can easily get involved in dynamic fights. However, as you face stronger and smarter enemies, be prepared for strategic mind games and various tricks up the enemy's sleeve.

Wait patiently with your Super Skill loaded and attack your enemies to deal substantial surprise damage.

Choose your Hunter based on your combat style. Will you choose Ara's deadly long-range sonic waves or Tau's hairy but sharp claws?

Deadly hunters, dangerous demons and the ever-decreasing blood barrier will constantly push your limits and test your survival skills.

During your journey, you can also choose to temporarily cooperate with other Hunters to hunt Boss demons for rare looting. However, be careful, as other Hunters may suddenly turn against you and claim the entire prize for themselves.

A merciless battle against the last Hunter standing

On May 14, discover and survive the lost period of mystical East Asia, where ancient demons roam free in the world of Hunter & # 39; s Arena!

Sign up for our Closed Beta on our website . This Closed Beta will be conducted as a limited beta test. The codes will be distributed on a first-come, first-served basis and registration does not guarantee access to the beta test. The game is still in development and the CBT does not reflect the final appearance of the game at launch.



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Super Animal Royale is preparing to preview the game on the Xbox on June 1st

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Super Animal Royale will make its console debut on June 1 through the Xbox Game Preview program on Xbox One and Xbox Series X | S! Xbox Game Pass members can also obtain the Founder & # 39; s Edition free of charge during the Game Preview launch through the Xbox Game Pass Perks program.

Super Animal Royale is a 2D online multiplayer shooter with a zoological twist. Fall from a Giant Eagle among 64 genetically modified creatures and fight for survival. Search the remnants of a failed safari theme park and wipe out your enemies with a variety of weapons, including rifles, shotguns, grenades and, um … bananas !?

Join a pack or fight like a lone wolf : Super Animal Royale features solos, duos or squads of up to 4 players. Fight to the top of the food chain and see if you have what it takes to be a cutting-edge predator!

  Super Animal Royale

We are incredibly excited to bring Super Animal Royale to the Xbox and welcome new players into the Super Animal kingdom. Since launching on Early Access initially on PC and Mac, Super Animal Royale currently features over 300 deliciously ferocious animal breeds to collect, which can be customized with more than 600 customizable items. For new and existing fans, we are pleased to announce that Super Animal Royale will feature cross-rescue and cross-platform combining on Day One in the Game Preview.

With the opportunity to have Super Animal Royale in Game Preview, we are excited about the participation of players in defining the future of the game. Pixile Studios developers are incredibly passionate about offering a constantly evolving experience with new content, including battle passes, limited time events, new cosmetics, new animal breeds and more!

  Super Animal Royale

To start the action on Xbox, Super Animal Royale is launching a new season of Animal Pass (Battle Pass), an expansion to the Super Animal world map and new animal breeds. We can't wait to share more details and teasers as we get closer to the Game Preview launch on June 1st.

  Super Animal Royale

Want to know the latest news on Super Animal Royale ? Sign up for news at animalroyale.com or follow the official Super Animal Royale account on Twitter . Follow the player's clips and highlights with presenters Donk and Howl in the YouTube animated series Super Animal Royale Tonight .

Join the fight for skin vival when Super Animal Royale is released on the Xbox Game Preview for Xbox Series X | S and Xbox One on June 1, 2021.

  Xbox Live

Super Animal Royale (Game Preview) [19659019] Modus Games

☆ [19659020] ☆

This game is a work in progress. It may or may not change over time or be released as a final product. Buy only if you are comfortable with the current state of the unfinished game.

It's a fight for survival! Super Animal Royale is a frantic, top-down 2D 64-player real battle, where killer animals fight with teeth, claws and machine guns in an abandoned safari park. Collect and customize your favorite creatures and weapons, then put them to work in singles matches or form a team of up to four players!
Main features
• Survival of the Fittest: Search a variety of weapons, armor and powerful items to become the ultimate predator in intense 64-player online matches.
• The Superest World: Explore a vastly beautifully illustrated 2D island and discover its hidden knowledge, chatting with its inhabitants and combing its rich environments for clues.
• Different stripes for different fights: Collect hundreds of animal breeds and customize them with thousands of cosmetic items, weapons, clothes and even umbrellas!
• Evolutionary events and updates: Enjoy an endless stampede of new content, including seasonal clothing, animals and weapons to collect.
• The fastest and furiest: flatten your enemies while rolling dirty on a hamster ball, or ride a giant emu and peck your way to the promised land.

Related:
Second extinction coming to Xbox Game Preview Spring 2021
Grounded continues to grow: Join more than 5 million players by diving in the brand new Koi Pond update
Grounded – Features optimized for Xbox X Series and S Series



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Final Fantasy 7 Remake Intergrade exclusive to PS5 for at least six months

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In a new trailer released today, Square Enix has confirmed that Final Fantasy 7 Remake Intergrade will be exclusive to PlayStation 5 for at least six months.

A graphic at the end of the "Final Trailer" for Final Fantasy 7 Remake Intergrade reveals that the game will remain exclusive to the Sony console for at least six months after its release. The trailer also shows more of the game's new expanded story, focusing particularly on the new chapter Yuffie and revealing some new boss fights, like new encounters against Scarlett in a new combat-ready Shinra mechanical suit.

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The exclusivity window is not entirely surprising, given that the original Final Fantasy 7 Remake release was exclusive to PS4, and also had a timed exclusivity agreement in place. This approach seems to follow the trend of Sony's exclusive deals for the big titles from Square Enix, with Final Fantasy XVI and Forspoken planning to release first on PS5.

It has not yet been revealed whether FF7 Remake Intergrade will be ported to Xbox or PC after the six-month exclusivity window. Square Enix has a history of porting its games to various systems after exclusive deals, however, such as Rise of the Tomb Raider launching exclusively on Xbox One, and launching on PS4 later. If Intergrade ends up being released on Xbox or PC systems, however, it wouldn't be until the exclusivity period ends, which would be December this year, at the very least.

[ignvideo url=”https://www.ign.com/videos/2020/01/31/final-fantasy-7-remake-theme-song-trailer”]

Final Fantasy 7 Remake Intergrade will be released on June 10, but if you are looking forward to more Final Fantasy, Square is also planning to expand the FF7 universe through additional content and games like The First Soldier and Ever Crisis which aims to build on the tradition of compiling FF7 games. Final Fantasy 7 Remake recently was part of the Playstation Plus March update on PS4, and PS4 players can get a free upgrade to the next generation version, but will not include Yuffie content without additional purchase .

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Liam Wiseman is a freelance news writer at IGN and is very fond of Final Fantasy. You can follow him on Twitter @liamthewiseman



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Celebrate National Space Day with a more detailed view of the Curved Space

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Summary

  • Celebrate National Space Day with a closer look at Curved Space download your demo from the Xbox Store .
  • Maximum Games has a question and answer session with the developers Only By Midnight to talk about their inspiration for creating a space-themed game.
  • Curved Space explores galactic landscapes amid an epic synthwave soundtrack.

Curved Space is a nod to the classic arcade shooting games that enhance the explosive experience with an epic synthwave soundtrack from FiXT Neon that fuels your defined mission in the outer reaches of space. You'll face giant alien tripod spiders and huge boss monsters in curved galactic landscapes as you hunt for power-ups and upgrades, avoiding enemy attack and annihilating interdimensional insects. Simple to learn as you fight your way through the story-based campaign, but difficult to master as you chase high scores in survival mode.

We sat down with Andrew Czarnietzki and Jen Laface from Only By Midnight, the husband and wife developer team behind Curved Space to talk about how space and the unique soundtrack helped shape and guide game development.


Maximum Games : What inspired you to define this reinvented version of classic shooting games amid the most remote dimensions of space, and what were some of your inspirations for the landscapes?

Only By Midnight: We love space and science fiction! There is something iconic about seeing the limbo of a planet, and we really wanted to capture that feeling.

Our first levels began to turn into somewhat abstract space stations. Although we liked where this was going, there was a problem: to withstand all the explosions and fighting on its surface, the stations seemed very dense and solid. Real-life satellites and the I.S.S. (International Space Station) looks much more delicate.

Gerry [Ricard, contributing 3D artist]who was helping with environmental art, said: “It doesn't look like a space station; it looks like it's made of concrete. ”This immediately became a canon; the stations are sculpted and / or printed in 3D from asteroid concrete. This is also the inspiration for the “Plug” level, where we show an asteroid in the process of fragmentation.

Maximum Games: Can you explain how you used the space theme to influence the campaign?

Only at midnight: The campaign is about small islands of stability in the void of outer space – with the added complexity of some interdimensional antics. This ties in with our concept of a 2D game that crosses 3D space. I, (Andrew) personally, love that the space is flexible and malleable, and we try to use it both in the game mechanics and in the story.

Maximum Games: Did defining the game in space influence the type of music you wanted?

Only at midnight: Synthwave and Cyberpunk are synonymous with science fiction. There is also a rich history of bold colors, particularly the yellow and magenta contrast, which we knew we would have to show off as a black hole or an eclipse. Our "sky of synthetic waves" is 100% inspired by music!

Maximum games: What made you want the galactic spiders to be the enemy?

Only at midnight: First, we both love the idea of ​​cosmic terror – so this invisible "spider dimension" is our homage to Lovecraft, Warhammer 40k, the film "Event Horizon" etc.

Secondly, we wanted attractive enemies that were interesting to shoot. The spiders, especially the alien tripods, are really cool to watch running – they are so alien that they slide right over the mysterious valley. I don't think I could make a convincing humanoid animation, but I can certainly add personality to a lot of crystalline tripod spiders.

Finally, we wanted something that was scary and seemed to justify breaking the giant flamethrower space. Hordes of spider monsters fit together perfectly.

  Curved Space

Maximum Games: Can you talk about the gravity-defying mechanics of going over asteroids, planets and all kinds of fields of space matter? [19659007] Only at midnight: The design of the environment was a really cool challenge for Espaço Curvo . If the levels are too concave, you are always going up and can't see much. If the levels are too convex, then you're always on top of a hill … and you can't see much. It is really necessary to have a balance between ups and downs to really feel those incredible gravity defying moments.

We started by experimenting with various crazy ways to find those that made sense from the point of view of the game. Next, we worked to find out what these shapes meant in our energy collection universe. We created a whole series of technologies related to pulling interdimensional energy, processing it and directing it through space and portals. This technology has led to some interesting secondary concepts – like a giant planetary defense cannon or a devious comet.

Maximum games: Any backstage story or funny story in game development related to space theme?

Only at midnight: One of my favorites and most alien levels is Horn. When experimenting with shapes, I tried an ancient dragon skull that I had in my library. It worked strangely well – the winding horns were a lot of fun with the gravity-distorting gameplay. If you look closely, the final level is much more like a giant dragon skull split in half, but with the inside turned into a sci-fi dish and some large shiny containers in the eye socket.

On the game side, we needed some kind of obstacle that could block players and change the scenario. I tried some options and fixed myself in large spheres, which later became our dimensional cracks. I tried to do something like portal / wormhole / black hole, but with a sinister edge. My friend Ian said, "This looks really cool and also a little bit like an eye …" – I couldn't resist making them blink.

Another interesting behind-the-scenes story is when I accidentally made the sky spin smoothly towards the player. It seemed very, very wrong for the stars to do that … but there was something scary and cool about how the planet would always slide into the center of view. Like a giant eye. This is where our "eyeball" vortex at the end of the game came from.

  Curved Space

Maximum Games: Why is the ship shaped like a grasshopper?

Only at midnight: Well, it started out as a puck – basically an air hockey puck with laser cannons.

I really liked the classic ship (and you can still unlock it in the game), but it wasn't as exciting as the rest of the art. We did some tests to see if we could really push the concept for this “hovercraft + starfighter”, and decided on the concept of grasshopper with front wings and big repulsion rings. As soon as I put the model in the game and flew around, he practically begged for movement – so I tried to get the rings and wings to react to his movements on the surface. It gave a great feeling, almost like it was skating and coming off the surface. We did not intend to make a "grasshopper", but as soon as the ship was called, we leaned towards it.

Maximum games: What is your best pun or space joke?

Just at midnight: I have to go with some "Douglas Hitchhiker's Guide to the Galaxy":

“What do you mean you've never been to Alpha Centauri? Oh, for God's sake, humanity, it's just four light years away, you know. I'm sorry, but if you don't bother to take an interest in local affairs, this is your own lookout. Energize the demolition beams. ”


If you're ready to explore the strangest confines of space, you can play a demo of Curved Space on Xbox One and Xbox Series X | S . Curved Space was released on the 18th of June .

  Xbox Live

Curved Space Demo

Maximum Games


Inspired by arcade classics, players will have to hunt for power-ups and weapon upgrades while dodging enemy fire, detonating interdimensional insects and fighting some huge monsters. Simple to learn as you fight your way through the story-based campaign, but difficult to master as you chase the glory of the leaderboards.

Main features

Old School Shmup Reimagined: Enjoy the high-energy action of traditional 2D shooting games in a distorted 3D space. Climb walls, jump to the other side of the room and experience breathtaking views.

Play your style and reach the top of the leaderboards: experience your space pilot's harrowing journey in Campaign, face new challenges, test your skills and pursue your place on the leaderboards in the Daily Runs, Arena, Survival and Endless game modes .

Ride the Synthwave: enter the area with a high-energy synthwave soundtrack in partnership with FiXT Neon, featuring artists such as Scandroid, 3Force and Fury Weekend.

Upgrade and take them down: Collect a multitude of skill and weapon upgrades. The weapons are varied (from lasers to flamethrowers and weed wackers!) And equipped with their own overdrive states!

Modes

Campaign: Take on the role of an energy collector in the midst of a galactic spider invasion. Your choices will lead you to face one of the three potential versions of the game's protagonist to fight against the invasion of asteroids, space stations and other intergalactic stages. Each unique version takes the story in a different direction.

Arena: face over 60 random challenges from the in-game campaign for a chance to put your name on the local leaderboard.

Survival: Fight waves of invaders, with each wave presenting a new and more difficult challenge.

Endless: face waves of random campaign challenges, as well as additional objectives as you adapt to whatever the game decides to throw your way.

Daily race: You have one chance a day to complete this daily race and reach the highest possible score. Didn't make it to the standings today? There is always a new challenge tomorrow.

Related:
Cobra Kai takes a modern look at the Beat & # 39; genre in classic Up
Top tips for Huntdown, the Action Comedy Arcade Shooter being released today on Xbox One
Retro Block Adventure Pushy and Pully in Blockland now available on Xbox One



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IGN UK Podcast # 591: Resident Evil Village is here!

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Resident Evil Village was finally released and our two local residents of evil, Dale and Jesse, played and finished the game 7 times, so they have a lot to say! Chef Alex Simmons also makes a triumphant return to the pod to talk about all – somewhat disappointing – Star Wars ads that will be released on May 4. We also discussed The Bad Batch, Sound of Metal and how much we would pay for one of these new realistic looking lightsabers.

In addition, the return of a Go On with the theme Resident Evil and, of course, your feedback.

Remember, if you want to contact the podcast, please: ign_ukfeedback@ign.com.

IGN UK Podcast # 591: Resident Evil Village is here!

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How to watch WizKids & # 039; Community Paint Night event this Friday

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WizKids is hosting a live broadcast of Dungeons & Dragons Paint Night on May 7, 2021 that will allow artists of all levels to paint a mini Red Slaad together, either in their local community game store or in the comfort of your home.

IGN is loading the stream and, as usual, this observation guide will provide you with everything you need to know to watch the program, including when it starts, a list of places where you can watch it with us and what you need to know how to register, purchase the kit and participate in the event.

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WizKids Dungeons & Dragons Red Slaad Paint Night kit live broadcast start time

The live broadcast of the WizKids Dungeons & Dragons Red Slaad Paint Night Kit will begin on Friday, May 7 at 3 pm PT, 6 pm ET, 11 pm BST. If you're tuning in from Australia, that means Saturday, May 8 at 8am AEST.

Where to watch the live broadcast of the WizKids Dungeons & Dragons Red Slaad night painting kit

If you are interested in watching the next live broadcast of the WizKids Dungeons & Dragons Red Slaad Paint Night kit, we will be hosting the broadcast here and on our many channels on platforms such as YouTube, Twitch, Twitter, Facebook and more. Here is the complete list of places where you can watch the live broadcast:

How to participate in Livestream WizKids Dungeons & Dragons Red Slaad Paint Night

You can search for participating retailers by searching the WizKids Info Network (WIN). You can then contact them and let them know that you would like to participate in the event and buy one of the Wonderful D&D Nolzur Miniatures: Red Slaad dolls to join in the fun.

While you are painting your Red Slaad figure, you are encouraged to share your progress with #WKPaintParty, where you can also see the progress of other painters from around the world.

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What to expect from Livestream WizKids Dungeons & Dragons Red Slaad Paint Night

The WizKids Dungeons & Dragons Red Slaad Paint Night Kit Livestream will be presented by Vee Mus & # 39; and The Crafting Muse and Shelly Mazzanoble and Greg Tito of Dragon Talk, and they will lead the community as all participants work to paint their own miniatures and share your progress!

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Adam Bankhurst is news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.



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The Yakuza series will continue to be a turn-based RPG series going forward

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Ryu ga Gotoku Studios officially announced Lost Judgment today, a sequel to its 2018 action and mystery title. For fans who miss Ryu ga Gotoku's action style, Judgment will be the franchise that carries this torch while Yakuza makes the transition to a turn-based RPG.

In an interview with IGN before today's reveal, Yakuza creator Toshihiro Nagoshi and producer Kazuki Hosokawa confirmed that Judgment will be the backbone of Ryu ga Gotoku's action series, while Yakuza evolves into a turn-based RPG after the success of Yakuza: Like a Dragon .

"That's right," the two producers confirmed when asked if Judgment represents a continuation of Yakuza's classic style of play, while Yakuza transitions to a turn-based RPG.

[ignvideo url=”https://www.ign.com/videos/2021/05/07/lost-judgement-release-date-trailer”]

“The Yakuza series has been transformed into a turn-based RPG. On the other hand, throughout the year, Ryu ga Gotoku Studio accumulated resources and know-how to make flashy and exciting action games, easy to be enjoyed. We decided that we should leave our exclusive action gameplay live until Lost Judgment ”.

The Yakuza series for most of its main incarnations is a 3D action brawler starring Kazuma Kiryu. When Kiryu's story ended in Yakuza 6, a new protagonist, Ichiban Kasuga, stepped up and led the franchise in Yakuza: Like a Dragon.

Unlike Yakuzas 0 to 6, Like a Dragon was a turn-based RPG that still retained Yakuza's exaggerated style. This winning combination earned Yakuza: Like a Dragon a nomination in the category for Best IGN RPG in 2020 .

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But for fans who still like Ryu ga Gotoku's action style, Trial 2019 and the next sequel will itch. Like the older Yakuza games, Judgment features 3D action combat, where the protagonist Yagami can switch between various styles of martial arts to deliver a strong defeat.

We will have more information from Nagoshi and Hosokawa later today, when a full interview is released, but check out the details of Lost Judgment which will be released worldwide on September 24, 20121.

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Matt T.M. Kim is the news editor at IGN.



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Officially announced lost trial, worldwide launch in September

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Sega and Ryu ga Gotoku Studio officially announced the Lost Judgment during today's "Judgment Day" live broadcast event. Lost Judgment is a direct sequel to the 2018 RGG Studio action and mystery game, starring the lawyer who became a private detective Takayuki Yagami.

During a live broadcast with Judgment and Yakuza creator Toshihiro Nagoshi and producer Kazuki Hosokawa, the developers of the Yakuza franchise revealed their next game, Lost Judgment. Once again, lawyer and detective Takayuki Yagami, along with former Yakuza partner Masaharu Kaito, investigate an apparently impossible crime in which the main suspect in a murder has an alibi.

A trailer revealing Lost Trial begins with a man being tried for an incident on a train. The court found the man guilty and sentenced him to six months in prison. As soon as the verdict is rendered, however, the man reveals the existence of a corpse in Tokyo. And although he is the prime suspect, the death of the corpse is the same time that the suspect was captured by the camera for the crime for which he was convicted.

[ignvideo url=”https://www.ign.com/videos/2021/05/07/lost-judgement-release-date-trailer”]

Fans of the Yakuza series will stay at home with the Lost Judgment action combat system featuring elegant takedowns and different fighting styles to alternate. As a detective, you'll also investigate crime scenes using an arsenal of devices, stealth and deductive reasoning.

As in Yakuza, Lost Judgment will feature a sandbox environment to explore downtown Tokyo and Yokohama. Yagami can cross the city and this time he is a little more agile and able to jump over platforms, climb buildings and overhangs and much more.

Lost Judgment will be released worldwide on September 24, 2021, for new and next generation systems. That means it will be available on PlayStation 5, PlayStation 4, Xbox Series X | S and Xbox One. Unfortunately, no PC version has been announced.

There will also be a dual audio option at launch. Thus, you can switch between Japanese or English language tracks. There is even a Sega Dual Script option available so that players can choose between the English script or a more localized subtitle translation that matches the Japanese dub.

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IGN was able to speak with producers Nagoshi and Hosokawa as part of the event and learned that Yakuza is now a turn-based RPG series following the success of Yakuza: Like a Dragon . But the classic style of action game that Ryu ga Gotoku has mastered will live on until Judgment.

Check out our full interview with Ryu ga Gotoku when it is published today.

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Matt T.M. Kim is the news editor at IGN.



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