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Dragon Age 4 main location confirmed by BioWare Book

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Dragon Age 4's primary location will be Tevinter, according to a new BioWare book.

BioWare: stories and secrets from 25 years of game development was released recently and in it, it is revealed that the next Dragon Age game will be set in the land of Tevinter, as originally reported by Eurogamer . Tevinter, although it exists in tradition, is a place that hasn't been visited in Dragon Age games before, making it a first for the series.

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As pointed out by Eurogamer, Tevinter was created at the end of the Trespasser expansion for the 2014 Dragon Age Inquisition. The book indicates that places other than Tevinter will also be visited, which makes sense, considering that Dragon Age generally sees players traveling by several different lands.

The city of Antiva, capital of Antiva, is also shown in the book. This city borders Tevinter to the east and is surrounded by water. Another concept art depicts a Raven Antivano, who is a murderer "renowned for his mastery of killing with style" who wears a mask, wields a sword and has several companions, according to Eurogamer.

Beside this conceptual art is an image of Mourn Watch, which protects Thedas from hidden threats and is located in a necropolis. Eurogamer recalls that although the location of this necropolis is not mentioned, necropolises are used in Nevarra, which is part of Thedas, as its citizens are known to mummify their dead. Like the city of Antiva, Nevarra also borders Tevinter. Other images in the book depict The Deep Roads, which are dwarf tunnels in Thedas, and The Lords of Fortune, which is a treasure hunter guild.

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While waiting to actually see Tevinter in Dragon Age 4, check out the movie trailer for the game released last December and then read about how this trailer suggests the return of characters . After that, watch this video detailing all the details hidden inside the trailer .

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Wesley LeBlanc is a freelance news writer and creator of guides for IGN. You can follow him on Twitter @LeBlancWes .



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Rainbow Six Siege Road to Six Invitational Starts is in progress

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The Road to Six Invitational has started, both the metaphorical ramp-up to the biggest competitive event Rainbow Six Siege of the year, and the literal in-game event that you can play now on Xbox Series X | S and Xbox One. The Road to SI event takes place from Thursday to Monday (starting last weekend) and continues until February 22, bringing a revamped version of the stadium map where players can show their skills and try out any operator on the Siege List. With all operators unlocked for all players during the Road to SI event, it's the perfect time to start Siege and take a ride with some new devices.

As you play, you also progress and earn rewards through the Road to SI Battle Pass . Climbing through 100 levels will unlock up to 135 rewards, including helmet, uniforms and weapon skins. The free range is available to all players, while the premium range with the full reward list is available for purchase using R6 credits. A portion of the Battle Pass revenue will go towards the Six Invitational award, helping to support teams competing at the highest level.

The Six Invitational tournament starts on February 9, and this year's event will bring together 20 teams in a LAN environment in Paris, France. From highly competitive matches to future content and resource revelations for Rainbow Six Siege Six Invitational is the unmissable event of the Siege calendar year. Check out more event details and security protocol information in the Six Invitational 2021 Event Guide and be sure to tune in to Twitch and YouTube in a few weeks to see it all unfold!

And for now, have fun playing like any operator during Road to SI. And who knows? Perhaps this is the weekend when you will discover your new favorite.

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Tom Clancy's Rainbow Six® Siege Deluxe Edition

Ubisoft

☆ [19659013] ☆
252
★ [1965902390] $ 39.99

] Get it now
Xbox Game Pass

Update for Rainbow Six Siege Deluxe Edition, which includes the full game, 8 operators from year 1 and 8 operators from year 2.

Immerse yourself in explosive 5v5 gameplay, high-risk competitions and exciting PVP team battles. Tom Clancy's Rainbow Six® Siege offers an ever expanding experience with unlimited opportunities to perfect your strategy and help lead your team to victory.

The Deluxe Edition contains:
– The complete game (all maps and modes).
– All 8 operators in year 1 (Frost, Buck, Valkyrie, Blackbeard, Skull, Captain, Hibana and Echo)
– All 8 operators in year 2 (Jackal, Mira, Lesion, Ying, Ela, Zofia, Dokkaebi and Vigil)

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The next Warner Bros. games. apparently they will have a & # 039; strong focus & # 039; on Live Service

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The next Warner Bros. projects Interactive Entertainment, including essential games at major franchises, will have a "heavy focus on live service", according to a company internship announcement.

Identified by Twitter user MauroNL3 an advertisement for an MBA Intern in Game Production includes a section that says, "WBIE is currently involved in a variety of new projects, ranging from casual games to core games featuring our well-known franchises on all platforms (console, digital, mobile) with a strong focus on live service. "

The live service refers to the process of continually updating a game after launch to keep players invested, adding new features, items, stories and more – and it has become an increasingly profitable model for developers and publishers across the industry. It is not without controversy, however, with high profile releases like BioWare & # 39; s Anthem being released with remarkably little content and The Marvel Avengers failed to recover their costs after fail to delight your audience at launch.

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No specification is provided, but we can assume that the next Back 4 Blood will include live service elements, given its modular nature online. Likewise, any future WB-owned NetherRealm Mortal Kombat and Injustice games would likely incorporate live service elements, as they have done in recent iterations.

What is less clear is that other announced WBIE games could include similar ideas and to what extent. The publisher is currently working on Hogwarts Legacy, LEGO Star Wars: The Skywalker Saga and Suicide Squad Kill the Justice League, neither of which has announced live elements externally.

The upcoming Gotham Knights of WB Montreal apparently will not be part of that boost – its developers previously told IGN that it was "very not designed as a game as a service" and will tell an independent story , rather than an evolving narrative.

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We contacted the WBIE for comment, but did not receive a response at the time of publication.

It was not so long ago that we were debating the future of the WBIE as a whole, until the parent company AT&T announced that was no longer looking to sell the company after considering it "too valuable to download".

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Joe Skrebels is the executive news editor at IGN. Follow him on Twitter . Do you have a tip for us? Want to discuss a possible story? Send an email to newstips@ign.com .



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Resident Evil 7 Fan shows how it could be with the classic fixed Resi camera

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A Resident Evil fan released a concept video of what Resident Evil 7 could look like with the series' original fixed camera angles – and now we hope it will become a complete mod.

YouTuber Enveloping Sounds used a free camera mod to find fixed camera positions around the location of the Resident Evil 7 Baker Mansion and another mod that depicts the game hero Ethan with a head for mods in third person. With some clever edits of visual and sound effects in the background, they were able to show an alternative reality version of Resident Evil 7 that didn't even begin to use the over-the-shoulder view of Resi 4, let alone the first person of the 7 approach – and you can watch the video below (kindly provided by Enveloping Sounds).

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Unfortunately, this is just a concept now. "Just to be clear, this is not an actual realized playable mod," Enveloping Sounds told IGN. "This is another concept that I created using the free camera tool and put the scenes together to show what it COULD be." So … does an entrepreneurial mod maker want to make this a reality?

Enveloping Sounds previously treated the remakes of Resident Evil 2 and Resident Evil 3 by transplanting the locked cameras from the original versions into the shiny new games. These previous videos attracted many fans of the classic Resi in the comments, wishing the new games had followed the original style. Ver 7 – a game that was never designed to be seen even in third person – presented in this way is a very interesting complementary experience. I would say it is a success too.

In other Resi news, the much-talked about remake of Resident Evil 4 reportedly saw a partial reboot and an internal delay that may be partly due to the also traditional feeling. We also learned that Resident Evil Village will be released on May 7 and will apparently be a successor to Resi 4 . It will also come with a new multiplayer mode, RE: Verse .

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Joe Skrebels is the executive news editor at IGN. Follow him on Twitter . Do you have a tip for us? Want to discuss a possible story? Send an email to newstips@ign.com .



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No, Konami Hasn & # 039; t ended its gaming division

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Konami has announced an internal restructuring in which three production divisions will be dissolved – but has denied that it is ending its game production after fans and media started speculating about the change.

The story began in an announcement to investors about, among other things, organizational restructuring. A post on the Konami Digital Entertainment website explained that this will dissolve Production Divisions 1, 2 and 3, "to respond to the fast-moving market around us". With the Production Divisions previously representing the company's game development house, some felt that this meant that game production at the company was ending as a whole.

However, in a statement to IGN, a Konami representative wrote: “The announcement made refers to an internal restructuring, with the Production Divisions being consolidated. We are not done & # 39; our video game division. "

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Although Konami has not commented further, the same announcement shows that several executives who previously led production divisions are now leading separate production departments. By mentioning the statement of consolidation, it may be that the development work of the old Divisions is being doubled in broader departments.

Konami, once a big part of the game development and publishing landscape, has become increasingly quiet in recent years, which explains why many have come to the conclusion that Konami was moving away from game production. The company is currently actively developing PES 2022 for next generation consoles and set up a western game publishing division last year .

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Joe Skrebels is the executive news editor at IGN. Follow him on Twitter . Do you have a tip for us? Want to discuss a possible story? Send an email to newstips@ign.com .



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GTA Online Cheatmaker forced to close and donate proceeds to charities for take-two

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A GTA Online cheater was forced to close and donate his earnings to charities following legal action by Rockstar Games' parent company, Take-Two Interactive.

As discovered by Rockstar Intel distributors Luna Mod Menu Luna Cheats replaced their website with a short statement alluding to legal action. "After discussions with Take-Two Interactive, we immediately suspended all maintenance, development and distribution of our trick menu services. We will also be donating our proceeds to a charity designated by Take-Two. We apologize for any and all problems. our software has caused the Grand Theft Auto Online community. "

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The Luna Mod Menu allowed players to cheat in GTA Online, allowing users to throw money, generate vehicles, increase damage and protect themselves from danger. You can see the menu in action on this YouTube video. This was clearly done to help stop mourning and prevent cheaters, but Luna Cheats is by no means the only cheat distributor for GTA Online. It remains to be seen whether Take-Two will call for similar measures across the board.

For more information on GTA Online, check out our interview with Rockstar North on how Cayo Perico Heist brings together the best of the past seven years in GTA Online.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.



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Analysis of Cyber ​​Shadow

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Cyber ​​Shadow proposes to answer a very simple question: what would a Ninja Gaiden game look and play like if it were made today? Admittedly, it's a hypothesis that The Messenger already answered in 2018 … but look, sometimes questions like these can have several good answers, and Cyber ​​Shadow is not the best proof of that.

This retro-style action platform game developed by Mechanical Head Studios and published by Shovel Knight developer Yacht Club Game is a really excellent approach to the 2D Ninja Gaiden formula – but more than that, it's constantly evolving and brilliantly adds new gameplay challenges and level design to each new update that you offer. These updates continue to combine to such an extent that when you reach the end of the seven to eight hour Cyber ​​Shadow adventure, it transforms from a simple yet fun platform game to an absolutely wild and occasionally brutally difficult one. that surpasses your inspiration in every way.

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Cyber ​​Shadow puts you in the pixelated ninja boots of the (cybernetic) holder Shadow, who awakens from an incubation capsule to find a destroyed city that has been invaded by out of control machines. It is a useful story at best, told through in-game dialog boxes and nostalgic 8-bit scenes with large, detailed sprites, but still with very low resolution, much like the NES Ninja Gaiden games. His great weakness is that there is very little personality in any of this. Shadow himself is a dumb protagonist, and with one notable exception (which is gone very quickly), all the characters he interacts with seem to exist only to be showcases. There is little reason to worry about the evil Dr. Progen, his master or the members of his clan that he keeps in captivity.

Where Cyber ​​Shadow really delivers, however, is in its gameplay. It really hits on all fronts: level design, enemy design, variety of enemies, character progression, boss battles – it's all top notch. His toolkit starts very modestly: Shadow can jump and cut his sword horizontally, and … that's it. This limited moveset is a big part of what drives the challenge in the beginning, because enemies and obstacles approach from all angles, but you can only hit things that are directly in front of you (much like, you guessed it, Ninja Gaiden) .

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But this is a modern approach to old school design, and comes with modern aids to help smooth the edges a bit: the control points not only provide a rebirth point, but also restore your health when you step on them. If that is not enough, you can spend a coin called essence to unlock permanent upgrades for that specific checkpoint that will restore your magic or provide a powerup when you reappear from there. These powerups are especially interesting because they are almost always designed specifically to be especially useful in the next section; for example, a shield that can block projectiles from the front right that becomes available before a particularly hellish bullet encounter.

My absolute favorite powerup, however, is the one aptly named Swag Blade. This monster ties a saw blade to your character, which can be manipulated through its thrust. So, if there is an enemy above you that you can't hit with your sword, you can just jump in place until the Swag Blade has enough momentum to jump up and down and reach it. Or if there is an enemy right in front of you, you can also strike the blade with your sword to give it an instant boost forward and take it out at a distance. It is a super fun and creative weapon to use, and I wish I had more opportunity to do that than the chapter in which it is available.

Essence and Spirit

Cyber ​​Shadow really hits its pace a little more than halfway through, once you gain the ability to run. It is at this point that it morphs from a Ninja Gaiden-style larvae state and becomes entirely its own animal. Sprinting gives you the ability to use a super fast dash slice that can pass through enemies and obstacles, allowing you to use it both as a devastating attack and to reach new areas – sometimes even both at the same time. Some of the best moments came when I was able to cross a level without ever touching the ground.

Throughout the Cyber ​​Shadow campaign, I never seemed to be running out of ideas and I found myself uniquely challenged by each new chapter, even as my skills and strengths grew. A lot is thrown at you at once, often while forcing you to deal with some other type of environmental nightmare, such as: orbital laser beams, a crawling mass of spikes that kill instantly, a rising elevator that threatens to crush you below in an instant. kill spikes, or safety lasers that, when fired, will activate extra enemy robots and towers that chase you mercilessly.

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Needless to say, Cyber ​​Shadow becomes quite difficult, but it is a difficulty that I always felt manageable after learning the various peculiarities and nuances of the many enemies that patrol each chapter. Most have several points where they can be reached and change their behavior depending on the part of the body that you break; others are seemingly impenetrable until you are able to use Shadow's projectile strike to stop your bullets and send them flying back to them; and still others fly at you from strange angles, forcing you to reposition yourself before you are able to take them down. There is an incredible amount of variety in the enemy's design, and it works side by side with Shadow's level design and updates to ensure that Cyber ​​Shadow is consistently new and challenging.

[poilib element=”quoteBox” parameters=”excerpt=There%20are%20definitely%20instances%20where%20the%20checkpoints%20are%20spaced%20a%20little%20bit%20too%20far%20apart.”] That said, not all difficulties are what I would classify as "good difficulty". There are definitely cases where the checkpoints are a little distant from each other, which can be the wrong kind of brutal. Naturally, any frustration I felt was eventually washed away by a much stronger feeling of triumph when I finally got to the next checkpoint, but there were definitely several moments in the last half when I was shocked at how long I was playing in a single life without reach a checkpoint or the end of the level.

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After defeating the final boss, I was surprised to find that there is no New Game + or anything waiting in the post-game, but there are a lot of collectibles and upgrades that can be found revisiting previous levels with skills that you will obtain later, which provides some extra value for those who like to aim for 100% completion. In addition, there is also the Yacht Club talent list that provides a unique set of challenges, such as reaching the first boss without killing any enemies or defeating a certain boss without damaging it with your sword. Apparently, there is no reward for completing them, but they are fun and interesting enough to make me want to try and accomplish as much as I can anyway; a task that will keep me busy for a long time.

Finally, it is worth mentioning another similarity between Cyber ​​Shadow and The Messenger: their soundtracks are absolute successes. Each chapter has its own theme song, usually with several arrangements that adjust the mood appropriately, and it's all extremely captivating and well-produced.



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Hitman 3 Speedrunners are finishing the first level in less than 10 seconds – and getting faster

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Hitman 3 speedrunners managed to finish the first level of the game in less than 10 seconds and are getting faster, with the current leader beating him in just eight.

The Dubai assassination mission & # 39; On Top Of The World & # 39; can be defeated incredibly quickly due to the position of the two main targets at the beginning of the level, and Speedrun.com currently shows a number of users competing to claim the Any% world record, with 5 people currently overtaking the mark of less than 10 seconds.

User Goron was able to finish it in eight seconds on January 25, and, as can be seen in in the accompanying video, they don't even have to climb the stairs to dispatch the two marks. Using the Atrium elevator entrance to the level, Goron first shoots the wall to alert the targets – preventing them from moving – before quickly catching them with a silenced pistol. Then, all they need to do is return to the elevator to complete the mission. Could this be done even faster? Only time will tell, but our money is on yes.

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But how about receiving the Silent Killer award too? Goron has to commit 47 to complete the mission (brilliantly, an 8-second finish only gives a 2-star rating for the level), but other users have found ways to complete Dubai in less than 20 seconds while remaining completely hidden. The user GuLe manages it in just 17 seconds, using a muted sniper, dripping on the walls to attract the targets to his aim. From now on, the sky is really the limit. Never tell speedrunners what the odds are.

In other Hitman 3 news, check out our review of the game, which we scored 9 calling it "one of the best barcode butcher appearances". If you are just beginning your journey to the World of Murder, check out our 17 Hitman 3 tips to help you become a master assassin.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.



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Cyberpunk 2077 1.1 patch adds a new bug that breaks the game, CD Projekt Red offers an alternative solution

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Cyberpunk 2077 had its main patch 1.1 last week offering performance improvements, bug fixes and more stability-related changes – but players soon noticed that a new bug that could potentially break the game was apparently added, too. CD Projekt Red has now recognized the problem and offered a workaround before adding a complete fix.

The new bug revolves around the mission 'Down on the Street', in which Goro Takemura must end the mission in a phone call – however, players in 1.1 have discovered that Takemura can call, but never start talking . & # 39; Down on the Street & # 39; it is a key quest, which means that it effectively stops the story going.

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The CD Projekt Red says it is now investigating the problem, but in the absence of a hotfix, it offered a workaround on its support website – although you need to save before the bug occurs.

According to the guide:

  • Load a gameave before Takemura and V leave Wakako's office.
  • End the conversation with Takemura outside the office immediately
  • Right after the conversation is over and when the mission is updated, skip 23h.
  • See if the holocall fires and the dialogue with Takemura begins

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No deadline has been provided for a complete fix, but we hope to see a hotfix soon, given the seriousness of the problem. If you have the bug and there is no previous save to revert to, it looks like you will be playing the game waiting until the fix is ​​released.

Cyberpunk 2077 had an extremely problematic release, with more fixes to come before a promised next generation update arrives in the second half of 2021 . CD Projekt Red studio chief Adam Badowski recently responded to a report on the game's development to contextualize his "fake" E3 demo and cutting features. Despite the problems of the game, he still saw the greatest digital game release of all time .

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Joe Skrebels is the executive news editor at IGN. Follow him on Twitter . Do you have a tip for us? Want to discuss a possible story? Send an email to newstips@ign.com .



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